From 9af5ed43fd7f85c3b2813485d0a37a559589d694 Mon Sep 17 00:00:00 2001 From: faketruth Date: Sat, 31 Dec 2011 21:08:23 +0000 Subject: Made a couple of functions in cChunk inline, this should speed up several block operations on chunks Players should not spawn in the ground anymore. When an entity was added to cWorld twice (which shouldn't happen actually), the server would crash when the entity is destroyed, this should be fixed now. git-svn-id: http://mc-server.googlecode.com/svn/trunk@158 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- VC2010/MCServer.vcxproj | 1 + VC2010/MCServer.vcxproj.filters | 3 +++ 2 files changed, 4 insertions(+) (limited to 'VC2010') diff --git a/VC2010/MCServer.vcxproj b/VC2010/MCServer.vcxproj index 842d9226f..229310226 100644 --- a/VC2010/MCServer.vcxproj +++ b/VC2010/MCServer.vcxproj @@ -526,6 +526,7 @@ + diff --git a/VC2010/MCServer.vcxproj.filters b/VC2010/MCServer.vcxproj.filters index 2d249551a..23d9dba63 100644 --- a/VC2010/MCServer.vcxproj.filters +++ b/VC2010/MCServer.vcxproj.filters @@ -1362,6 +1362,9 @@ cNoise + + cChunk + -- cgit v1.2.3