From 0cd8482f07aadab6de27aa7395de5408737093ad Mon Sep 17 00:00:00 2001 From: William 'psyFi' Hatcher Date: Sun, 13 Aug 2017 06:32:12 -0500 Subject: Rename docs folder to dev-docs (#3898) + Add reference to Lua API documentation * Renamed docs folder to dev-docs Per issue #3896's discussion, we thought that renaming the `/docs` folder to `/dev-docs` help reduce confusion. --- docs/js/ValueMap.js | 139 ---------------------------------------------------- docs/js/grown.js | 79 ----------------------------- 2 files changed, 218 deletions(-) delete mode 100644 docs/js/ValueMap.js delete mode 100644 docs/js/grown.js (limited to 'docs/js') diff --git a/docs/js/ValueMap.js b/docs/js/ValueMap.js deleted file mode 100644 index 31ddba27e..000000000 --- a/docs/js/ValueMap.js +++ /dev/null @@ -1,139 +0,0 @@ - -const g_DistanceBetweenSquares = 0;//.01; -const g_Colors = [ - "#0000FF", - "#00FF00", - "#FF0000", - "#FF00FF", - "#00FFFF", - "#FFFF00", - "#000000", - "#9BADFF" -] - -class ValueMap { - constructor() { - this.values = new Uint8Array(4 * 4); - this.sizeX = 4; - this.sizeZ = 4; - this.reset(); - } - - - reset() { - this.sizeX = 4; - this.sizeZ = 4; - this.values = new Uint8Array(this.sizeX * this.sizeZ); - - for (let x = 0; x < this.sizeX; x++) - { - for (let z = 0; z < this.sizeZ; z++) - { - this.values[x + this.sizeZ * z] = Math.floor(Math.random() * 8); - } - } - } - - - chooseRandomNumber() { - let numArguments = arguments.length; - return arguments[Math.floor(Math.random() * arguments.length)]; - } - - - smooth() { - let sizeZ = this.sizeZ - 2; - let sizeX = this.sizeX - 2; - let cache = new Uint8Array((this.sizeX - 2) * (this.sizeZ - 2)); - for (let z = 0; z < sizeZ; z++) - { - for (let x = 0; x < sizeX; x++) - { - let val = this.values[x + 1 + (z + 1) * this.sizeX]; - let above = this.values[x + 1 + z * this.sizeX]; - let below = this.values[x + 1 + (z + 2) * this.sizeX]; - let left = this.values[x + (z + 1) * this.sizeX]; - let right = this.values[x + 2 + (z + 1) * this.sizeX]; - - if ((left == right) && (above == below)) - { - if (Math.random() < 0.5) - { - val = left; - } - else - { - val = below; - } - } - else - { - if (left == right) - { - val = left; - } - if (above == below) - { - val = above; - } - } - cache[x + z * sizeX] = val; - } - } - this.values = cache; - this.sizeX -= 2; - this.sizeZ -= 2; - } - - - zoom() { - let lowStepX = (this.sizeX - 1) * 2; - let lowStepZ = (this.sizeZ - 1) * 2; - let cache = new Uint8Array(lowStepX * lowStepZ); - for (let z = 0; z < this.sizeZ - 1; z++) - { - let idx = (z * 2) * lowStepX; - let PrevZ0 = this.values[z * this.sizeX]; - let PrevZ1 = this.values[(z + 1) * this.sizeX]; - - for (let x = 0; x < this.sizeX - 1; x++) - { - let ValX1Z0 = this.values[x + 1 + z * this.sizeX]; - let ValX1Z1 = this.values[x + 1 + (z + 1) * this.sizeX]; - cache[idx] = PrevZ0; - cache[idx + lowStepX] = this.chooseRandomNumber(PrevZ0, PrevZ1); - cache[idx + 1] = this.chooseRandomNumber(PrevZ0, ValX1Z0); - cache[idx + 1 + lowStepX] = this.chooseRandomNumber(PrevZ0, ValX1Z0, PrevZ1, ValX1Z1); - idx += 2; - PrevZ0 = ValX1Z0; - PrevZ1 = ValX1Z1; - } - } - this.values = cache; - this.sizeX = lowStepX; - this.sizeZ = lowStepZ; - } - - - visualize(context, canvas) { - context.clearRect(0, 0, canvas.width, canvas.height); - const squareSizeX = canvas.width / (this.sizeX - 1) - g_DistanceBetweenSquares; - const squareSizeY = canvas.height / (this.sizeZ - 1) - g_DistanceBetweenSquares; - for (let x = 0; x < this.sizeX - 1; x++) - { - for (let y = 0; y < this.sizeZ - 1; y++) - { - let renderX = canvas.width / (this.sizeX - 1) * x + g_DistanceBetweenSquares; - let renderY = canvas.height / (this.sizeZ - 1) * y + g_DistanceBetweenSquares; - context.fillStyle = g_Colors[this.values[x + y * this.sizeZ]]; - context.fillRect(renderX, renderY, squareSizeX, squareSizeY); - } - } - - context.save(); - context.globalCompositeOperation = 'difference'; - context.fillStyle = 'white'; - context.fillText("Size: " + (this.sizeX - 1) + "x" + (this.sizeZ - 1), 5, 10); - context.restore(); - } -} diff --git a/docs/js/grown.js b/docs/js/grown.js deleted file mode 100644 index 1658ce21c..000000000 --- a/docs/js/grown.js +++ /dev/null @@ -1,79 +0,0 @@ - -let g_Canvas = null; -let g_Context = null; -let g_ValueMap = null; - - - - -function init() { - g_Canvas = document.getElementById("stage"); - g_Context = g_Canvas.getContext("2d"); - g_ValueMap = new ValueMap(); - g_ValueMap.visualize(g_Context, g_Canvas); -} - - - -function btnZoom(btn) { - g_ValueMap.zoom(); - g_ValueMap.visualize(g_Context, g_Canvas); - if ( - (g_ValueMap.sizeX * 2 - 1 > 600) || - (g_ValueMap.sizeZ * 2 - 1 > 600) - ) { - btn.disabled = true; - } -} - - - -function btnSmooth() { - g_ValueMap.smooth(); - g_ValueMap.visualize(g_Context, g_Canvas); -} - - -function btnReset() { - g_ValueMap.reset(); - g_ValueMap.visualize(g_Context, g_Canvas); - - document.getElementById("grownZoomButton").disabled = false; -} - - -function btnAutomatic(target) { - target.disabled = true; - document.getElementById("grownZoomButton").disabled = true; - - // Reset the valuemap. We don't want to continue on a 500x500 map. - g_ValueMap.reset(); - g_ValueMap.visualize(g_Context, g_Canvas); - - const animationTimeBetween = 350; - let zoom = () => { g_ValueMap.zoom() }; - let smooth = () => { g_ValueMap.smooth() }; - let actions = []; - - for (let i = 0; i < 6; i++) actions.push(zoom); // First zoom 6 times - for (let i = 0; i < 3; i++) actions.push(smooth); // Then smooth 3 times - for (let i = 0; i < 2; i++) actions.push(zoom); // Zoom 2 times - for (let i = 0; i < 2; i++) actions.push(smooth); // And finally smooth 2 more times. - - let update = () => { - if (actions[0] == null) { - target.disabled = false; - return; - } - - actions[0].call(); - g_ValueMap.visualize(g_Context, g_Canvas); - - actions.splice(0, 1); - setTimeout(update, animationTimeBetween); - }; - setTimeout(update, animationTimeBetween + 500); -} - - -window.onload = init; -- cgit v1.2.3