From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/BlockEntities/DropSpenserEntity.h | 178 +++++++++++++++---------------- 1 file changed, 89 insertions(+), 89 deletions(-) (limited to 'source/BlockEntities/DropSpenserEntity.h') diff --git a/source/BlockEntities/DropSpenserEntity.h b/source/BlockEntities/DropSpenserEntity.h index ca9f7dfa3..f2f1eba36 100644 --- a/source/BlockEntities/DropSpenserEntity.h +++ b/source/BlockEntities/DropSpenserEntity.h @@ -1,89 +1,89 @@ - -// DropSpenser.h - -// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity -// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior - - - - - -#pragma once - -#include "BlockEntityWithItems.h" -#include "../UI/WindowOwner.h" - - - - - -namespace Json -{ - class Value; -} - -class cClientHandle; -class cServer; - - - - - -// tolua_begin -class cDropSpenserEntity : - public cBlockEntityWithItems, - public cBlockEntityWindowOwner -{ - typedef cBlockEntityWithItems super; - -public: - enum { - ContentsHeight = 3, - ContentsWidth = 3, - } ; - - // tolua_end - - cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); - virtual ~cDropSpenserEntity(); - - static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } - - bool LoadFromJson(const Json::Value & a_Value); - - // cBlockEntity overrides: - virtual void SaveToJson(Json::Value & a_Value) override; - virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; - virtual void SendTo(cClientHandle & a_Client) override; - virtual void UsedBy(cPlayer * a_Player) override; - - // tolua_begin - - /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) - void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); - - /// Sets the dropspenser to dropspense an item in the next tick - void Activate(void); - - /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate - void SetRedstonePower(bool a_IsPowered); - - // tolua_end - -protected: - bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick - bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. - - /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects - void DropSpense(cChunk & a_Chunk); - - /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) - virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; - - /// Helper function, drops one item from the specified slot (like a dropper) - void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); -} ; // tolua_export - - - - + +// DropSpenser.h + +// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity +// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior + + + + + +#pragma once + +#include "BlockEntityWithItems.h" +#include "../UI/WindowOwner.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + + +// tolua_begin +class cDropSpenserEntity : + public cBlockEntityWithItems, + public cBlockEntityWindowOwner +{ + typedef cBlockEntityWithItems super; + +public: + enum { + ContentsHeight = 3, + ContentsWidth = 3, + } ; + + // tolua_end + + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cDropSpenserEntity(); + + static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } + + bool LoadFromJson(const Json::Value & a_Value); + + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value & a_Value) override; + virtual bool Tick(float a_Dt, cChunk & a_Chunk) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + // tolua_begin + + /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) + void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); + + /// Sets the dropspenser to dropspense an item in the next tick + void Activate(void); + + /// Sets the internal redstone power flag to "on" or "off", depending on the parameter. Calls Activate() if appropriate + void SetRedstonePower(bool a_IsPowered); + + // tolua_end + +protected: + bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick + bool m_IsPowered; ///< Set to true when the dropspenser receives redstone power. + + /// Does the actual work on dropspensing an item. Chooses the slot, calls DropSpenseFromSlot() and handles smoke / sound effects + void DropSpense(cChunk & a_Chunk); + + /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) + virtual void DropSpenseFromSlot(cChunk & a_Chunk, int a_SlotNum) = 0; + + /// Helper function, drops one item from the specified slot (like a dropper) + void DropFromSlot(cChunk & a_Chunk, int a_SlotNum); +} ; // tolua_export + + + + -- cgit v1.2.3