From ea2ed2c918bddf773bb8d10298016f4e5309d0b2 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 3 Oct 2012 08:52:11 +0000 Subject: Moved blockticking into blockhandler classes. Also slightly refactored the variable / argument names (BlockID is deprecated, use BlockType instead) git-svn-id: http://mc-server.googlecode.com/svn/trunk@921 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Blocks/BlockIce.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/Blocks/BlockIce.h') diff --git a/source/Blocks/BlockIce.h b/source/Blocks/BlockIce.h index 31a92db53..605a8ae1d 100644 --- a/source/Blocks/BlockIce.h +++ b/source/Blocks/BlockIce.h @@ -12,8 +12,8 @@ class cBlockIceHandler : public cBlockHandler { public: - cBlockIceHandler(BLOCKTYPE a_BlockID) - : cBlockHandler(a_BlockID) + cBlockIceHandler(BLOCKTYPE a_BlockType) + : cBlockHandler(a_BlockType) { } @@ -24,10 +24,10 @@ public: } - virtual void OnDestroyed(cWorld * a_World, int a_X, int a_Y, int a_Z) override + virtual void OnDestroyed(cWorld * a_World, int a_BlockX, int a_BlockY, int a_BlockZ) override { // TODO: Ice destroyed with air below it should turn into air instead of water - a_World->FastSetBlock(a_X, a_Y, a_Z, E_BLOCK_STATIONARY_WATER, 8); + a_World->FastSetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_STATIONARY_WATER, 8); // This is called later than the real destroying of this ice block } } ; -- cgit v1.2.3