From 66670f5d5ccabb3b560c2342d79d0cb1e8550899 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 2 Mar 2013 15:44:31 +0000 Subject: Floody fluid simulator has been converted to use direct chunk access git-svn-id: http://mc-server.googlecode.com/svn/trunk@1236 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Chunk.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/Chunk.cpp') diff --git a/source/Chunk.cpp b/source/Chunk.cpp index 7c8d8744e..a013554db 100644 --- a/source/Chunk.cpp +++ b/source/Chunk.cpp @@ -29,6 +29,7 @@ #include "BlockArea.h" #include "PluginManager.h" #include "Blocks/BlockHandler.h" +#include "Simulator/FluidSimulator.h" #include @@ -78,6 +79,8 @@ cChunk::cChunk( , m_NeighborXP(a_NeighborXP) , m_NeighborZM(a_NeighborZM) , m_NeighborZP(a_NeighborZP) + , m_WaterSimulatorData(a_World->GetWaterSimulator()->CreateChunkData()) + , m_LavaSimulatorData (a_World->GetLavaSimulator ()->CreateChunkData()) { if (a_NeighborXM != NULL) { @@ -145,6 +148,8 @@ cChunk::~cChunk() { m_NeighborZP->m_NeighborZM = NULL; } + delete m_WaterSimulatorData; + delete m_LavaSimulatorData; } -- cgit v1.2.3