From 37276a4430e26f5b3ab56e07d5f30a194f75982e Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Mon, 1 Jul 2013 10:39:56 +0000 Subject: Rewritten entity-on-fire management ("forever on fire" bugs) Fixes FS #297 and part of FS #403. Added sizes to all entities. Moved all damage-related functions from cPawn to cEntity API change: renamed cPawn:TeleportTo() to cEntity:TeleportToCoords() git-svn-id: http://mc-server.googlecode.com/svn/trunk@1635 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ChunkMap.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/ChunkMap.cpp') diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index b1471dc6c..4c181cce5 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -510,16 +510,16 @@ void cChunkMap::BroadcastEntityStatus(const cEntity & a_Entity, char a_Status, c -void cChunkMap::BroadcastMetadata(const cPawn & a_Pawn, const cClientHandle * a_Exclude) +void cChunkMap::BroadcastMetadata(const cEntity & a_Entity, const cClientHandle * a_Exclude) { cCSLock Lock(m_CSLayers); - cChunkPtr Chunk = GetChunkNoGen(a_Pawn.GetChunkX(), ZERO_CHUNK_Y, a_Pawn.GetChunkZ()); + cChunkPtr Chunk = GetChunkNoGen(a_Entity.GetChunkX(), ZERO_CHUNK_Y, a_Entity.GetChunkZ()); if (Chunk == NULL) { return; } // It's perfectly legal to broadcast packets even to invalid chunks! - Chunk->BroadcastMetadata(a_Pawn, a_Exclude); + Chunk->BroadcastMetadata(a_Entity, a_Exclude); } -- cgit v1.2.3