From 4f26f11dc77ab032feec8c746fc6ddaa1ea44057 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 3 Aug 2013 20:26:50 +0200 Subject: Added cWorld::DoWithChunk() function. This will be used by the blocktracers to gain direct access to chunk data. --- source/ChunkMap.cpp | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'source/ChunkMap.cpp') diff --git a/source/ChunkMap.cpp b/source/ChunkMap.cpp index 9a9e0dcf6..0d49ce9c4 100644 --- a/source/ChunkMap.cpp +++ b/source/ChunkMap.cpp @@ -713,6 +713,21 @@ void cChunkMap::UseBlockEntity(cPlayer * a_Player, int a_BlockX, int a_BlockY, i +bool cChunkMap::DoWithChunk(int a_ChunkX, int a_ChunkZ, cChunkCallback & a_Callback) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, ZERO_CHUNK_Y, a_ChunkZ); + if (Chunk == NULL) + { + return false; + } + return a_Callback.Item(Chunk); +} + + + + + void cChunkMap::WakeUpSimulators(int a_BlockX, int a_BlockY, int a_BlockZ) { cCSLock Lock(m_CSLayers); -- cgit v1.2.3