From b2138b132cc0f7bf03bdd723725729d76067ff23 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 19:09:51 +0000 Subject: More TNT fixes. Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ChunkMap.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/ChunkMap.h') diff --git a/source/ChunkMap.h b/source/ChunkMap.h index f8f03e063..4139b0761 100644 --- a/source/ChunkMap.h +++ b/source/ChunkMap.h @@ -202,8 +202,8 @@ public: /// Calls the callback for each entity in the specified chunk; returns true if all entities processed, false if the callback aborted by returning true bool ForEachEntityInChunk(int a_ChunkX, int a_ChunkZ, cEntityCallback & a_Callback); // Lua-accessible - // Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates - cVector3iArray * DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ); + /// Destroys and returns a list of blocks destroyed in the explosion at the specified coordinates + void DoExplosiontAt(float a_ExplosionSize, int a_BlockX, int a_BlockY, int a_BlockZ, cVector3iArray & a_BlockAffected); /// Calls the callback if the entity with the specified ID is found, with the entity object as the callback param. Returns true if entity found and callback returned false. bool DoWithEntityByID(int a_UniqueID, cEntityCallback & a_Callback); // Lua-accessible -- cgit v1.2.3