From b2138b132cc0f7bf03bdd723725729d76067ff23 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 19:09:51 +0000 Subject: More TNT fixes. Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/ClientHandle.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/ClientHandle.cpp') diff --git a/source/ClientHandle.cpp b/source/ClientHandle.cpp index cbe544c1f..13b7e64c9 100644 --- a/source/ClientHandle.cpp +++ b/source/ClientHandle.cpp @@ -1561,7 +1561,7 @@ void cClientHandle::SendEntityStatus(const cEntity & a_Entity, char a_Status) -void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, cVector3iArray a_BlocksAffected, const Vector3d & a_PlayerMotion) +void cClientHandle::SendExplosion(double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) { m_Protocol->SendExplosion(a_BlockX,a_BlockY,a_BlockZ,a_Radius, a_BlocksAffected, a_PlayerMotion); } -- cgit v1.2.3