From 5c3235ecdc3f718ce20e006f1ecfa2159df82c87 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 26 May 2013 14:39:04 +0000 Subject: Implemented droppers Added a common ancestor class "DropSpenser" that has the common code for dropper and dispenser and is Lua-accessible, too. The Debuggers plugin now triggers both droppers and dispensers when rclking them with a redstone torch. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1514 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/DropSpenserEntity.h | 81 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 source/DropSpenserEntity.h (limited to 'source/DropSpenserEntity.h') diff --git a/source/DropSpenserEntity.h b/source/DropSpenserEntity.h new file mode 100644 index 000000000..d6e1144b1 --- /dev/null +++ b/source/DropSpenserEntity.h @@ -0,0 +1,81 @@ + +// DropSpenser.h + +// Declares the cDropSpenser class representing a common ancestor to the cDispenserEntity and cDropperEntity +// The dropper and dispenser only needs to override the DropSpenseFromSlot() function to provide the specific item behavior + + + + + +#pragma once + +#include "BlockEntityWithItems.h" +#include "UI/WindowOwner.h" + + + + + +namespace Json +{ + class Value; +} + +class cClientHandle; +class cServer; + + + + + +// tolua_begin +class cDropSpenserEntity : + public cBlockEntityWithItems, + public cBlockEntityWindowOwner +{ + typedef cBlockEntityWithItems super; + +public: + enum { + ContentsHeight = 3, + ContentsWidth = 3, + } ; + + // tolua_end + + cDropSpenserEntity(BLOCKTYPE a_BlockType, int a_BlockX, int a_BlockY, int a_BlockZ, cWorld * a_World); + virtual ~cDropSpenserEntity(); + + static const char * GetClassStatic(void) { return "cDropSpenserEntity"; } + + bool LoadFromJson(const Json::Value & a_Value); + + // cBlockEntity overrides: + virtual void SaveToJson(Json::Value & a_Value) override; + virtual bool Tick(float a_Dt) override; + virtual void SendTo(cClientHandle & a_Client) override; + virtual void UsedBy(cPlayer * a_Player) override; + + // tolua_begin + + /// Modifies the block coords to match the dropspenser direction given (where the dropspensed pickups should materialize) + void AddDropSpenserDir(int & a_BlockX, int & a_BlockY, int & a_BlockZ, NIBBLETYPE a_Direction); + + /// Sets the dropspenser to dropspense an item in the next tick + void Activate(void); + + // tolua_end + +private: + bool m_ShouldDropSpense; ///< If true, the dropspenser will dropspense an item in the next tick + + void DropSpense(void); + + /// Override this function to provide the specific behavior for item dropspensing (drop / shoot / pour / ...) + virtual void DropSpenseFromSlot(int a_SlotNum) = 0; +} ; // tolua_export + + + + -- cgit v1.2.3