From 3f4718154bcce6fd06939fcc0f0b20ea7181be1e Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Sat, 7 Sep 2013 17:14:37 +0200 Subject: Arrows have proper yaw and pitch when shot, and stop when they hit a block. --- source/Entities/Entity.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/Entities/Entity.h') diff --git a/source/Entities/Entity.h b/source/Entities/Entity.h index aa5d8fbd2..0e30f230c 100644 --- a/source/Entities/Entity.h +++ b/source/Entities/Entity.h @@ -205,6 +205,12 @@ public: void SetGravity(float a_Gravity) { m_Gravity = a_Gravity; } + /// Sets the rotation to match the speed vector (entity goes "face-forward") + void SetRotationFromSpeed(void); + + /// Sets the pitch to match the speed vector (entity gies "face-forward") + void SetPitchFromSpeed(void); + // tolua_end /// Makes this entity take damage specified in the a_TDI. The TDI is sent through plugins first, then applied -- cgit v1.2.3