From 9be27992e211631cb4e72619c78c5c23397b2a9c Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 28 May 2013 19:12:47 +0000 Subject: Moved BlockEntities to a separate folder git-svn-id: http://mc-server.googlecode.com/svn/trunk@1527 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/FurnaceEntity.cpp | 375 ----------------------------------------------- 1 file changed, 375 deletions(-) delete mode 100644 source/FurnaceEntity.cpp (limited to 'source/FurnaceEntity.cpp') diff --git a/source/FurnaceEntity.cpp b/source/FurnaceEntity.cpp deleted file mode 100644 index f4cefc56a..000000000 --- a/source/FurnaceEntity.cpp +++ /dev/null @@ -1,375 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "FurnaceEntity.h" -#include "BlockID.h" -#include "Item.h" -#include "UI/Window.h" -#include "Player.h" -#include "World.h" -#include "ClientHandle.h" -#include "FurnaceRecipe.h" -#include "Server.h" -#include "Pickup.h" -#include "Root.h" -#include - - - - - - -enum -{ - PROGRESSBAR_SMELTING = 0, - PROGRESSBAR_FUEL = 1, -} ; - - - - - -cFurnaceEntity::cFurnaceEntity(int a_X, int a_Y, int a_Z, cWorld * a_World) - : cBlockEntity( E_BLOCK_FURNACE, a_X, a_Y, a_Z, a_World ) - , m_Items( new cItem[3] ) - , m_CookingItem( 0 ) - , m_CookTime( 0 ) - , m_TimeCooked( 0 ) - , m_BurnTime( 0 ) - , m_TimeBurned( 0 ) -{ - SetBlockEntity(this); // cBlockEntityWindowOwner -} - - - - - -cFurnaceEntity::~cFurnaceEntity() -{ - // Tell window its owner is destroyed - if( GetWindow() ) - { - GetWindow()->OwnerDestroyed(); - } - - // Clean up items - if( m_Items ) - { - delete [] m_Items; - } -} - - - - - -void cFurnaceEntity::Destroy() -{ - // Drop items - cItems Pickups; - for( int i = 0; i < 3; i++) - { - if( !m_Items[i].IsEmpty() ) - { - Pickups.push_back(m_Items[i]); - m_Items[i].Empty(); - } - } - m_World->SpawnItemPickups(Pickups, m_PosX, m_PosY, m_PosZ); -} - - - - - -void cFurnaceEntity::UsedBy(cPlayer * a_Player) -{ - if (GetWindow() == NULL) - { - OpenWindow(new cFurnaceWindow(m_PosX, m_PosY, m_PosZ, this)); - } - if (GetWindow() != NULL) - { - if (a_Player->GetWindow() != GetWindow()) - { - a_Player->OpenWindow(GetWindow()); - GetWindow()->SendWholeWindow(*a_Player->GetClientHandle()); - } - } -} - - - - - -bool cFurnaceEntity::Tick(float a_Dt, cChunk & a_Chunk) -{ - /* - // DEBUG: - Int16 BurnTime = (Int16)(GetTimeToBurn() / 50.0); - Int16 CookTime = (Int16)(GetTimeCooked() / 50.0); - LOGD("Furnace: BurnTime %d, CookTime %d", BurnTime, CookTime); - */ - - if (m_BurnTime <= 0) - { - if (m_TimeCooked > 0) - { - // We have just finished smelting, reset the progress bar: - BroadcastProgress(PROGRESSBAR_SMELTING, 0); - m_TimeCooked = 0; - m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); - } - // There is no fuel and no flame, no need to tick at all - return false; - } - - // DEBUG: LOGD("Furnace: Left: %0.1f Burned: %0.1f Burn time: %0.1f", m_CookTime - m_TimeCooked, m_TimeBurned, m_BurnTime ); - - short SmeltingProgress = 0; - if ((m_CookingItem != NULL) && ((m_TimeBurned < m_BurnTime) || (m_TimeCooked + a_Dt >= m_CookTime))) - { - if (m_CookingItem->IsEqual(m_Items[2]) || m_Items[2].IsEmpty()) - { - m_TimeCooked += a_Dt; - if ( m_TimeCooked >= m_CookTime ) - { - m_Items[0].m_ItemCount--; - if( m_Items[0].IsEmpty() ) m_Items[0].Empty(); - - m_Items[2].m_ItemDamage = m_CookingItem->m_ItemDamage; - m_Items[2].m_ItemType = m_CookingItem->m_ItemType; - m_Items[2].m_ItemCount += m_CookingItem->m_ItemCount; - delete m_CookingItem; - m_CookingItem = NULL; - - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastWholeWindow(); - } - - m_TimeCooked -= m_CookTime; - StartCooking(); - } - SmeltingProgress = (short)( m_TimeCooked * (180.f / m_CookTime)); - if (SmeltingProgress > 180) SmeltingProgress = 180; - if (SmeltingProgress < 0) SmeltingProgress = 0; - } - } - BroadcastProgress(PROGRESSBAR_SMELTING, SmeltingProgress); - - m_TimeBurned += a_Dt; - - cWindow * Window = GetWindow(); - if (m_TimeBurned >= m_BurnTime) - { - m_TimeBurned -= m_BurnTime; - m_BurnTime = 0; - if (StartCooking() && (Window != NULL)) - { - Window->BroadcastWholeWindow(); - } - } - short Value = 0; - if (m_BurnTime > 0.f) - { - Value = 250 - (short)( m_TimeBurned * (250.f / m_BurnTime)); - if (Value > 250) Value = 250; - if (Value < 0) Value = 0; - } - BroadcastProgress(PROGRESSBAR_FUEL, Value); - - return ((m_CookingItem != NULL) || (m_TimeBurned < m_BurnTime)) && (m_BurnTime > 0.0); // Keep on ticking, if there's more to cook, or if it's cooking -} - - - - - -bool cFurnaceEntity::StartCooking(void) -{ - cFurnaceRecipe* FR = cRoot::Get()->GetFurnaceRecipe(); - float BurnTime = FR->GetBurnTime( m_Items[1] ); - if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material - { - const cFurnaceRecipe::Recipe* R = FR->GetRecipeFrom( m_Items[0] ); - if (R != NULL) // cook able ingredient - { - if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) - { - // good to go - m_World->FastSetBlock(m_PosX, m_PosY, m_PosZ, E_BLOCK_LIT_FURNACE, m_World->GetBlockMeta(m_PosX, m_PosY, m_PosZ)); - - if( m_TimeBurned >= m_BurnTime ) // burn new material - { - m_Items[1].m_ItemCount--; - if( m_Items[1].m_ItemCount <= 0 ) m_Items[1].Empty(); - m_TimeBurned = 0; - m_BurnTime = BurnTime; - } - - if( !m_CookingItem ) // Only cook new item if not already cooking - { - m_CookingItem = new cItem( *R->Out ); // Resulting item - m_TimeCooked = 0.f; - m_CookTime = R->CookTime; - } - return true; - } - } - } - return false; -} - - - - - -bool cFurnaceEntity::ContinueCooking(void) -{ - cFurnaceRecipe * FR = cRoot::Get()->GetFurnaceRecipe(); - float BurnTime = FR->GetBurnTime( m_Items[1] ); - if( (m_TimeBurned < m_BurnTime) || BurnTime > 0.f ) // burnable material - { - const cFurnaceRecipe::Recipe * R = FR->GetRecipeFrom( m_Items[0] ); - if (R != NULL) // cook able ingredient - { - if (m_Items[2].IsEqual(*R->Out) || m_Items[2].IsEmpty()) - { - // good to go - if (m_CookingItem == NULL) // Only cook new item if not already cooking - { - m_CookingItem = new cItem( *R->Out ); // Resulting item - } - return true; - } - } - } - return false; -} - - - - - -void cFurnaceEntity::ResetCookTimer() -{ - delete m_CookingItem; - m_CookingItem = NULL; - m_TimeCooked = 0.f; - m_CookTime = 0.f; -} - - - - - -void cFurnaceEntity::SetSlot(int a_Slot, const cItem & a_Item) -{ - if ((a_Slot < 0) || (a_Slot >= 3)) - { - ASSERT(!"Furnace: slot number out of range"); - return; - } - m_Items[a_Slot] = a_Item; -} - - - - - -bool cFurnaceEntity::LoadFromJson(const Json::Value & a_Value) -{ - m_PosX = a_Value.get("x", 0).asInt(); - m_PosY = a_Value.get("y", 0).asInt(); - m_PosZ = a_Value.get("z", 0).asInt(); - - Json::Value AllSlots = a_Value.get("Slots", 0); - int SlotIdx = 0; - for( Json::Value::iterator itr = AllSlots.begin(); itr != AllSlots.end(); ++itr ) - { - m_Items[ SlotIdx ].FromJson( *itr ); - SlotIdx++; - } - - // Get currently cooking item - Json::Value JsonItem = a_Value.get("Cooking", Json::nullValue ); - if( !JsonItem.empty() ) - { - cItem Item; - Item.FromJson( JsonItem ); - if( !Item.IsEmpty() ) - { - m_CookingItem = new cItem( Item ); - } - } - - m_CookTime = (float)a_Value.get("CookTime", 0).asDouble(); - m_TimeCooked = (float)a_Value.get("TimeCooked", 0).asDouble(); - m_BurnTime = (float)a_Value.get("BurnTime", 0).asDouble(); - m_TimeBurned = (float)a_Value.get("TimeBurned", 0).asDouble(); - - return true; -} - - - - - -void cFurnaceEntity::SaveToJson( Json::Value& a_Value ) -{ - a_Value["x"] = m_PosX; - a_Value["y"] = m_PosY; - a_Value["z"] = m_PosZ; - - Json::Value AllSlots; - for(unsigned int i = 0; i < 3; i++) - { - Json::Value Slot; - m_Items[ i ].GetJson( Slot ); - AllSlots.append( Slot ); - } - a_Value["Slots"] = AllSlots; - - // Currently cooking item - if( m_CookingItem ) - { - Json::Value JsonItem; - m_CookingItem->GetJson( JsonItem ); - a_Value["Cooking"] = JsonItem; - } - - a_Value["CookTime"] = m_CookTime; - a_Value["TimeCooked"] = m_TimeCooked; - a_Value["BurnTime"] = m_BurnTime; - a_Value["TimeBurned"] = m_TimeBurned; -} - - - - - -void cFurnaceEntity::SendTo(cClientHandle & a_Client) -{ - // Nothing needs to be sent - UNUSED(a_Client); -} - - - - - -void cFurnaceEntity::BroadcastProgress(int a_ProgressbarID, short a_Value) -{ - cWindow * Window = GetWindow(); - if (Window != NULL) - { - Window->BroadcastInventoryProgress(a_ProgressbarID, a_Value); - } -} - - - - -- cgit v1.2.3