From 59f3adf210acd986c9cafc2c7db81d572ee44498 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 31 Mar 2013 19:23:09 +0000 Subject: MineShafts: Added tracks to corridors git-svn-id: http://mc-server.googlecode.com/svn/trunk@1342 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Generating/MineShafts.cpp | 55 +++++++++++++++++++++++++++++++++++++--- 1 file changed, 51 insertions(+), 4 deletions(-) (limited to 'source/Generating/MineShafts.cpp') diff --git a/source/Generating/MineShafts.cpp b/source/Generating/MineShafts.cpp index d3fda194a..3d59d5fe7 100644 --- a/source/Generating/MineShafts.cpp +++ b/source/Generating/MineShafts.cpp @@ -131,6 +131,7 @@ protected: bool m_HasFullBeam[MAX_SEGMENTS]; ///< If true, segment at that index has a full beam support (planks in the top center block) int m_ChestPosition; ///< If <0, no chest; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction int m_SpawnerPosition; ///< If <0, no spawner; otherwise an offset from m_BoundingBox's p1.x or p1.z, depenging on m_Direction + bool m_HasTracks; ///< If true, random tracks will be placed on the floor cMineShaftCorridor( cStructGenMineShafts::cMineShaftSystem & a_ParentSystem, @@ -144,6 +145,9 @@ protected: /// Places a chest, if the corridor has one void PlaceChest(cChunkDesc & a_ChunkDesc); + + /// If this corridor has tracks, places them randomly + void PlaceTracks(cChunkDesc & a_ChunkDesc); } ; @@ -505,6 +509,7 @@ cMineShaftCorridor::cMineShaftCorridor( m_HasFullBeam[i] = (rnd % 4) < 3; // 75 % chance of full beam rnd >>= 2; } + m_HasTracks = ((rnd % 4) < 2); // 50 % chance of tracks rnd = a_Noise.IntNoise3DInt(a_BoundingBox.p1.z, a_BoundingBox.p1.x, a_BoundingBox.p1.y) / 7; int ChestCheck = rnd % 250; @@ -630,13 +635,17 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) { int BlockX = a_ChunkDesc.GetChunkX() * cChunkDef::Width; int BlockZ = a_ChunkDesc.GetChunkZ() * cChunkDef::Width; + BLOCKTYPE FillBlock = (m_SpawnerPosition >= 0) ? E_BLOCK_COBWEB : E_BLOCK_AIR; cCuboid RelBoundingBox(m_BoundingBox); RelBoundingBox.Move(-BlockX, 0, -BlockZ); RelBoundingBox.p1.y += 1; - BLOCKTYPE FillBlock = (m_SpawnerPosition >= 0) ? E_BLOCK_COBWEB : E_BLOCK_AIR; + RelBoundingBox.p2.y -= 1; a_ChunkDesc.FillRelCuboid(RelBoundingBox, FillBlock, 0); - RelBoundingBox.p1.y -= 1; - RelBoundingBox.p2.y = RelBoundingBox.p1.y; + RelBoundingBox.p2.y += 1; + RelBoundingBox.p1.y = RelBoundingBox.p2.y; + a_ChunkDesc.RandomFillRelCuboid(RelBoundingBox, FillBlock, 0, BlockX ^ BlockZ + BlockX, 8000); + RelBoundingBox.p1.y = m_BoundingBox.p1.y; + RelBoundingBox.p2.y = m_BoundingBox.p1.y; a_ChunkDesc.FloorRelCuboid(RelBoundingBox, E_BLOCK_PLANKS, 0); switch (m_Direction) { @@ -711,8 +720,9 @@ void cMineShaftCorridor::ProcessChunk(cChunkDesc & a_ChunkDesc) } // case dirZ? } // for i - // Place the chest, if present: PlaceChest(a_ChunkDesc); + PlaceTracks(a_ChunkDesc); + // TODO: Place spawner (must be after Tracks! } @@ -768,6 +778,43 @@ void cMineShaftCorridor::PlaceChest(cChunkDesc & a_ChunkDesc) +void cMineShaftCorridor::PlaceTracks(cChunkDesc & a_ChunkDesc) +{ + if (!m_HasTracks) + { + return; + } + cCuboid Box(m_BoundingBox); + Box.Move(-a_ChunkDesc.GetChunkX() * cChunkDef::Width, 1, -a_ChunkDesc.GetChunkZ() * cChunkDef::Width); + Box.p2.y = Box.p1.y; + Box.p1.x += 1; + Box.p2.x -= 1; + Box.p1.z += 1; + Box.p2.z -= 1; + NIBBLETYPE Meta = 0; + switch (m_Direction) + { + case dirXM: + case dirXP: + { + Meta = E_META_TRACKS_X; + break; + } + + case dirZM: + case dirZP: + { + Meta = E_META_TRACKS_Z; + break; + } + } // switch (direction) + a_ChunkDesc.RandomFillRelCuboid(Box, E_BLOCK_MINECART_TRACKS, Meta, a_ChunkDesc.GetChunkX() + a_ChunkDesc.GetChunkZ(), 6000); +} + + + + + /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // cMineShaftCrossing: -- cgit v1.2.3