From 846f1223f4da984b9992d60ef7c40a092dcd4ad7 Mon Sep 17 00:00:00 2001 From: Tiger Wang Date: Wed, 18 Sep 2013 18:27:21 +0100 Subject: Implemented redstone comparators They can be placed and toggled, but stills needs proper redstone support --- source/Items/ItemComparator.h | 40 ++++++++++++++++++++++++++++++++++++++++ 1 file changed, 40 insertions(+) create mode 100644 source/Items/ItemComparator.h (limited to 'source/Items/ItemComparator.h') diff --git a/source/Items/ItemComparator.h b/source/Items/ItemComparator.h new file mode 100644 index 000000000..53dbd020d --- /dev/null +++ b/source/Items/ItemComparator.h @@ -0,0 +1,40 @@ + +#pragma once + +#include "ItemHandler.h" +#include "../Simulator/RedstoneSimulator.h" + + + + + +class cItemComparatorHandler : + public cItemHandler +{ +public: + cItemComparatorHandler(int a_ItemType) : + cItemHandler(a_ItemType) + { + } + + virtual bool IsPlaceable(void) override + { + return true; + } + + virtual bool GetPlacementBlockTypeMeta( + cWorld * a_World, cPlayer * a_Player, + int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace, + int a_CursorX, int a_CursorY, int a_CursorZ, + BLOCKTYPE & a_BlockType, NIBBLETYPE & a_BlockMeta + ) override + { + a_BlockType = E_BLOCK_INACTIVE_COMPARATOR; + a_BlockMeta = cRedstoneSimulator::RepeaterRotationToMetaData(a_Player->GetRotation()); + return true; + } +} ; + + + + -- cgit v1.2.3