From 90c398a3926f097e51955817e2829d831ae2bd2b Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 19 May 2013 18:22:37 +0000 Subject: Inventory code cleanup, players can now see each other's armor git-svn-id: http://mc-server.googlecode.com/svn/trunk@1493 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Items/ItemLighter.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/Items/ItemLighter.h') diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h index 8c4d068a9..fe8cd1370 100644 --- a/source/Items/ItemLighter.h +++ b/source/Items/ItemLighter.h @@ -18,7 +18,7 @@ public: { } - virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, cItem * a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override + virtual bool OnItemUse(cWorld * a_World, cPlayer * a_Player, const cItem & a_Item, int a_BlockX, int a_BlockY, int a_BlockZ, char a_BlockFace) override { if (a_BlockFace < 0) { @@ -29,7 +29,7 @@ public: AddFaceDirection(a_BlockX, a_BlockY, a_BlockZ, a_BlockFace); - a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire TODO: Make Firesimulator use this + a_World->SetBlock(a_BlockX, a_BlockY, a_BlockZ, E_BLOCK_FIRE, 0); //0 -> new fire return false; } -- cgit v1.2.3