From b2138b132cc0f7bf03bdd723725729d76067ff23 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 18 Jun 2013 19:09:51 +0000 Subject: More TNT fixes. Chain-reaction TNTs are spawned in proper coordinates (FS #390) Centralized Primed TNT entity spawning and made available to the plugins. Internal changes for better TNT performance. git-svn-id: http://mc-server.googlecode.com/svn/trunk@1604 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Items/ItemLighter.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/Items') diff --git a/source/Items/ItemLighter.h b/source/Items/ItemLighter.h index bcea8545f..dcca08d47 100644 --- a/source/Items/ItemLighter.h +++ b/source/Items/ItemLighter.h @@ -34,8 +34,7 @@ public: { // Activate the TNT: a_World->BroadcastSoundEffect("random.fuse", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 0.5f, 0.6f); - cTNTEntity * TNT = new cTNTEntity(a_BlockX, a_BlockY, a_BlockZ, 4); // 4 seconds to boom - TNT->Initialize(a_World); + a_World->SpawnPrimedTNT(a_BlockX + 0.5, a_BlockY + 0.5, a_BlockZ + 0.5, 4); // 4 seconds to boom a_World->SetBlock(a_BlockX,a_BlockY,a_BlockZ, E_BLOCK_AIR, 0); break; } -- cgit v1.2.3