From 8ff22344af60a8f1d7de4501f04c7f659bd5bb08 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 2 Jun 2013 21:59:25 +0000 Subject: LuaWindow: Fixed memory leaks with unclosed windows A player disconnecting will now force all windows to close, not respecting any plugin's overrides. http://forum.mc-server.org/showthread.php?tid=1146&pid=8350#pid8350 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1543 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/LuaWindow.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/LuaWindow.h') diff --git a/source/LuaWindow.h b/source/LuaWindow.h index dc4497df7..de24170df 100644 --- a/source/LuaWindow.h +++ b/source/LuaWindow.h @@ -83,7 +83,7 @@ protected: int m_OnSlotChangedFnRef; // cWindow overrides: - virtual bool ClosedByPlayer(cPlayer & a_Player) override; + virtual bool ClosedByPlayer(cPlayer & a_Player, bool a_CanRefuse) override; virtual void Destroy(void) override; // cItemGrid::cListener overrides: -- cgit v1.2.3