From d67e8dcca5dda496480f3e983a0cf72c1d047bf7 Mon Sep 17 00:00:00 2001 From: mgueydan Date: Sun, 8 Sep 2013 03:30:09 +0200 Subject: Adding mobtype filter inside world.ini --- source/MobSpawner.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'source/MobSpawner.cpp') diff --git a/source/MobSpawner.cpp b/source/MobSpawner.cpp index 19e3739cd..38234ae67 100644 --- a/source/MobSpawner.cpp +++ b/source/MobSpawner.cpp @@ -6,6 +6,7 @@ #include "Mobs/Monster.h" #include "Mobs/IncludeAllMonsters.h" +#include cMobSpawner::tMobTypes& cMobSpawner::m_MobTypes() { @@ -178,7 +179,7 @@ bool cMobSpawner::CanSpawnHere(cMonster::eType a_MobType, BLOCKTYPE a_BlockType, { if (a_MobType == cMonster::mtChicken || a_MobType == cMonster::mtPig || a_MobType == cMonster::mtCow || a_MobType == cMonster::mtSheep) { - LOGD("Trying to spawn an animal"); + LOGD(oss.str().c_str()); toReturn = ( a_BlockType_below == E_BLOCK_GRASS /*&& // MG TODO a_LightLevel >= 9 */ -- cgit v1.2.3