From 7cfcfc5f398f133f339a4dd8c87b5e02d8043fd3 Mon Sep 17 00:00:00 2001 From: STRWarrior Date: Mon, 4 Nov 2013 21:46:56 +0100 Subject: Skeleton, Ghast and Blaze's projectile code is now in their respective class. --- source/Mobs/AggressiveMonster.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Mobs/AggressiveMonster.cpp') diff --git a/source/Mobs/AggressiveMonster.cpp b/source/Mobs/AggressiveMonster.cpp index 88bd2743a..cc7e7da2b 100644 --- a/source/Mobs/AggressiveMonster.cpp +++ b/source/Mobs/AggressiveMonster.cpp @@ -44,7 +44,7 @@ void cAggressiveMonster::InStateChasing(float a_Dt) Vector3f Their = Vector3f( m_Target->GetPosition() ); if ((Their - Pos).Length() <= m_AttackRange) { - cMonster::Attack(a_Dt); + Attack(a_Dt); } MoveToPosition(Their + Vector3f(0, 0.65f, 0)); } -- cgit v1.2.3