From b29af701b9a0b6bfbd2acaae06e32e9742fd7e78 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 22 Dec 2012 10:15:53 +0000 Subject: MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/AggressiveMonster.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/Mobs/AggressiveMonster.h') diff --git a/source/Mobs/AggressiveMonster.h b/source/Mobs/AggressiveMonster.h index f364d535d..a9303a975 100644 --- a/source/Mobs/AggressiveMonster.h +++ b/source/Mobs/AggressiveMonster.h @@ -15,10 +15,10 @@ class cAggressiveMonster : public: cAggressiveMonster(const AString & a_ConfigName, char a_ProtocolMobType, const AString & a_SoundHurt, const AString & a_SoundDeath); - virtual void Tick(float a_Dt) override; - virtual void InStateChasing(float a_Dt) override; + virtual void Tick (float a_Dt, MTRand & a_TickRandom) override; + virtual void InStateChasing(float a_Dt, MTRand & a_TickRandom) override; - virtual void EventSeePlayer(cEntity *) override; + virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom) override; protected: float m_ChaseTime; -- cgit v1.2.3