From b29af701b9a0b6bfbd2acaae06e32e9742fd7e78 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 22 Dec 2012 10:15:53 +0000 Subject: MTRand reference is now passed as a Tick() parameter so that it isn't created and destroyed over and over again. All entities will handle physics (empty callback for now) git-svn-id: http://mc-server.googlecode.com/svn/trunk@1096 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/Monster.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'source/Mobs/Monster.h') diff --git a/source/Mobs/Monster.h b/source/Mobs/Monster.h index 066f17495..5f789fa47 100644 --- a/source/Mobs/Monster.h +++ b/source/Mobs/Monster.h @@ -36,7 +36,7 @@ public: virtual void SpawnOn(cClientHandle & a_ClientHandle) override; - virtual void Tick(float a_Dt) override; + virtual void Tick(float a_Dt, MTRand & a_TickRandom) override; virtual void HandlePhysics(float a_Dt); virtual void ReplicateMovement(void); @@ -53,20 +53,20 @@ public: const char * GetState(); void SetState(const AString & str); - virtual void CheckEventSeePlayer(); - virtual void EventSeePlayer(cEntity *); + virtual void CheckEventSeePlayer(MTRand & a_TickRandom); + virtual void EventSeePlayer(cEntity *, MTRand & a_TickRandom); float m_SightDistance; virtual cPlayer * FindClosestPlayer(); // non static is easier. also virtual so other mobs can implement their own searching algo /// Reads the monster configuration for the specified monster name and assigns it to this object. void GetMonsterConfig(const AString & a_Name); - virtual void EventLosePlayer(); - virtual void CheckEventLostPlayer(); + virtual void EventLosePlayer(void); + virtual void CheckEventLostPlayer(MTRand & a_TickRandom); - virtual void InStateIdle(float a_Dt); - virtual void InStateChasing(float a_Dt); - virtual void InStateEscaping(float a_Dt); + virtual void InStateIdle (float a_Dt, MTRand & a_TickRandom); + virtual void InStateChasing (float a_Dt, MTRand & a_TickRandom); + virtual void InStateEscaping(float a_Dt, MTRand & a_TickRandom); virtual void Attack(float a_Dt); int GetMobType() {return m_MobType;} -- cgit v1.2.3