From e8d1ed36c5dcf92639ca5969213a58a6c6ed0dc0 Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Thu, 5 Sep 2013 22:40:08 +0200 Subject: Moved daylight burning directly into cMonster. --- source/Mobs/Skeleton.cpp | 19 +------------------ 1 file changed, 1 insertion(+), 18 deletions(-) (limited to 'source/Mobs/Skeleton.cpp') diff --git a/source/Mobs/Skeleton.cpp b/source/Mobs/Skeleton.cpp index ad4037db9..10dad4065 100644 --- a/source/Mobs/Skeleton.cpp +++ b/source/Mobs/Skeleton.cpp @@ -11,24 +11,7 @@ cSkeleton::cSkeleton(void) : super("Skeleton", 51, "mob.skeleton.hurt", "mob.skeleton.death", 0.6, 1.8) { -} - - - - - -void cSkeleton::Tick(float a_Dt, cChunk & a_Chunk) -{ - cMonster::Tick(a_Dt, a_Chunk); - - if ((GetWorld()->GetBlockSkyLight(GetPosX(), GetPosY(), GetPosZ()) == 15) && (GetWorld()->GetBlock(GetPosX(), GetPosY(), GetPosZ()) != E_BLOCK_SOULSAND)) - { - if ((GetWorld()->GetTimeOfDay() < (12000 + 1000)) && !IsOnFire()) - { - // Burn for 100 ticks, then decide again - StartBurning(100); - } - } + SetBurnsInDaylight(true); } -- cgit v1.2.3