From 912a1e7adc650d20b0302a3dfe45816b5e541bc7 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 21 Dec 2012 11:04:08 +0000 Subject: Refactored the TakeDamage API to take equipped weapon and armor into consideration (PvP untested) http://forum.mc-server.org/showthread.php?tid=625 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1087 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Mobs/Skeleton.h | 24 +++++++++++++++++------- 1 file changed, 17 insertions(+), 7 deletions(-) (limited to 'source/Mobs/Skeleton.h') diff --git a/source/Mobs/Skeleton.h b/source/Mobs/Skeleton.h index 84a434905..101358f18 100644 --- a/source/Mobs/Skeleton.h +++ b/source/Mobs/Skeleton.h @@ -1,16 +1,26 @@ + #pragma once #include "AggressiveMonster.h" -class cSkeleton : public cAggressiveMonster + + + + +class cSkeleton : + public cAggressiveMonster { + typedef cAggressiveMonster super; + public: cSkeleton(); - ~cSkeleton(); - virtual bool IsA( const char* a_EntityType ); + virtual bool IsA(const char * a_EntityType) override; + + virtual void Tick(float a_Dt) override; + virtual void GetDrops(cItems & a_Drops, cPawn * a_Killer = NULL) override; +} ; + + + - virtual void Tick(float a_Dt); - virtual void KilledBy( cEntity* a_Killer ); - -}; -- cgit v1.2.3