From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/Mobs/Zombie.cpp | 47 ----------------------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 source/Mobs/Zombie.cpp (limited to 'source/Mobs/Zombie.cpp') diff --git a/source/Mobs/Zombie.cpp b/source/Mobs/Zombie.cpp deleted file mode 100644 index a485d2b55..000000000 --- a/source/Mobs/Zombie.cpp +++ /dev/null @@ -1,47 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "Zombie.h" -#include "../World.h" -#include "../LineBlockTracer.h" - - - - -cZombie::cZombie(bool IsVillagerZombie) : - super("Zombie", mtZombie, "mob.zombie.hurt", "mob.zombie.death", 0.6, 1.8), - m_bIsConverting(false), - m_bIsVillagerZombie(IsVillagerZombie) -{ - SetBurnsInDaylight(true); -} - - - - - -void cZombie::GetDrops(cItems & a_Drops, cEntity * a_Killer) -{ - AddRandomDropItem(a_Drops, 0, 2, E_ITEM_ROTTEN_FLESH); - - // TODO: Rare drops -} - - - - - -void cZombie::MoveToPosition(const Vector3f & a_Position) -{ - m_Destination = a_Position; - - // If the destination is in the sun and if it is not night AND the skeleton isn't on fire then block the movement. - if ((m_World->GetBlockSkyLight((int) a_Position.x, (int) a_Position.y, (int) a_Position.z) == 15) && (m_World->GetTimeOfDay() < 13187) && !IsOnFire()) - { - m_bMovingToDestination = false; - return; - } - m_bMovingToDestination = true; -} - - -- cgit v1.2.3