From 8ca150b7009119fbf46f9b6c6376b63d19f836de Mon Sep 17 00:00:00 2001 From: "luksor111@gmail.com" Date: Tue, 27 Nov 2012 19:55:23 +0000 Subject: Added initial adventure mode support Added missing Emerald crafting recipe You get more fall damage when jumping Torch no longer protects players from fall damage Fixed Ender Chest drops git-svn-id: http://mc-server.googlecode.com/svn/trunk@1070 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Player.cpp | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) (limited to 'source/Player.cpp') diff --git a/source/Player.cpp b/source/Player.cpp index cd4c6d11c..fea438146 100644 --- a/source/Player.cpp +++ b/source/Player.cpp @@ -96,6 +96,7 @@ cPlayer::cPlayer(cClientHandle* a_Client, const AString & a_PlayerName) a_PlayerName.c_str(), m_Pos.x, m_Pos.y, m_Pos.z ); } + m_LastJumpHeight = (float)(m_Pos.y); m_LastGroundHeight = (float)(m_Pos.y); m_Stance = m_Pos.y + 1.62; } @@ -273,6 +274,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) if (!m_bTouchGround) { + if(m_Pos.y > m_LastJumpHeight) m_LastJumpHeight = m_Pos.y; cWorld* World = GetWorld(); char BlockID = World->GetBlock( float2int(m_Pos.x), float2int(m_Pos.y), float2int(m_Pos.z) ); if( BlockID != E_BLOCK_AIR ) @@ -280,7 +282,7 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) // LOGD("TouchGround set to true by server"); m_bTouchGround = true; } - if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_TORCH ) + if( BlockID == E_BLOCK_WATER || BlockID == E_BLOCK_STATIONARY_WATER || BlockID == E_BLOCK_LADDER || BlockID == E_BLOCK_VINES ) { // LOGD("Water / Ladder / Torch"); m_LastGroundHeight = (float)m_Pos.y; @@ -291,6 +293,8 @@ void cPlayer::SetTouchGround(bool a_bTouchGround) { float Dist = (float)(m_LastGroundHeight - m_Pos.y); int Damage = (int)(Dist - 3.f); + if(m_LastJumpHeight > m_LastGroundHeight) Damage++; + m_LastJumpHeight = m_Pos.y; if (Damage > 0) { TakeDamage(Damage, 0); @@ -493,7 +497,7 @@ void cPlayer::SetLastBlockActionCnt( int a_LastBlockActionCnt ) void cPlayer::SetGameMode(eGameMode a_GameMode) { - if ((a_GameMode >= 2) || (a_GameMode < 0)) + if ((a_GameMode >= 3) || (a_GameMode < 0)) { LOGWARNING("%s: Setting invalid gamemode: %d", GetName().c_str(), a_GameMode); return; -- cgit v1.2.3