From 9020dc993241a4a90e8e98b3435d9b2576f313ea Mon Sep 17 00:00:00 2001 From: madmaxoft Date: Tue, 13 Aug 2013 22:45:29 +0200 Subject: Clients are now ticked in cServer first, then in cWorld once they get assigned a world. --- source/Player.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/Player.h') diff --git a/source/Player.h b/source/Player.h index 105e7d0a1..2a1797c79 100644 --- a/source/Player.h +++ b/source/Player.h @@ -40,7 +40,7 @@ public: cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); virtual ~cPlayer(); - virtual bool Initialize(cWorld * a_World); // tolua_export + virtual bool Initialize(cWorld * a_World) override; virtual void SpawnOn(cClientHandle & a_Client) override; -- cgit v1.2.3