From 9a6442a20652249248c8c631550718c314230ec7 Mon Sep 17 00:00:00 2001 From: James Ravenscroft Date: Thu, 8 Aug 2013 10:57:36 +0100 Subject: Fixed the formatting issues in player cpp files --- source/Player.h | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) (limited to 'source/Player.h') diff --git a/source/Player.h b/source/Player.h index c0fe31863..f1d746318 100644 --- a/source/Player.h +++ b/source/Player.h @@ -29,8 +29,8 @@ public: MAX_HEALTH = 20, MAX_FOOD_LEVEL = 20, EATING_TICKS = 30, ///< Number of ticks it takes to eat an item - MAX_AIR_LEVEL = 300, - DROWNING_TICKS = 10, //number of ticks per heart of damage + MAX_AIR_LEVEL = 300, + DROWNING_TICKS = 10, //number of ticks per heart of damage } ; // tolua_end @@ -271,10 +271,10 @@ protected: std::string m_PlayerName; std::string m_LoadedWorldName; - //Player's air level (for swimming) - int m_AirLevel; - //used to time ticks between damage taken via drowning/suffocation - int m_AirTickTimer; + //Player's air level (for swimming) + int m_AirLevel; + //used to time ticks between damage taken via drowning/suffocation + int m_AirTickTimer; bool m_bVisible; @@ -346,8 +346,8 @@ protected: /// Called in each tick to handle food-related processing void HandleFood(void); - /// Called in each tick to handle air-related processing i.e. drowning - void HandleAir(cChunk & a_Chunk); + /// Called in each tick to handle air-related processing i.e. drowning + void HandleAir(cChunk & a_Chunk); /// Adds food exhaustion based on the difference between Pos and LastPos, sprinting status and swimming (in water block) void ApplyFoodExhaustionFromMovement(cChunk & a_Chunk); -- cgit v1.2.3