From 675b4aa878f16291ce33fced48a2bc7425f635ae Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Sun, 24 Nov 2013 14:19:41 +0000 Subject: Moved source to src --- source/Protocol/Protocol17x.h | 258 ------------------------------------------ 1 file changed, 258 deletions(-) delete mode 100644 source/Protocol/Protocol17x.h (limited to 'source/Protocol/Protocol17x.h') diff --git a/source/Protocol/Protocol17x.h b/source/Protocol/Protocol17x.h deleted file mode 100644 index 844069403..000000000 --- a/source/Protocol/Protocol17x.h +++ /dev/null @@ -1,258 +0,0 @@ - -// Protocol17x.h - -/* -Declares the 1.7.x protocol classes: - - cProtocol172 - - release 1.7.2 protocol (#4) -(others may be added later in the future for the 1.7 release series) -*/ - - - - - -#pragma once - -#include "Protocol.h" -#include "../ByteBuffer.h" -#include "../../CryptoPP/modes.h" -#include "../../CryptoPP/aes.h" - - - - - -class cProtocol172 : - public cProtocol // TODO -{ - typedef cProtocol super; // TODO - -public: - - cProtocol172(cClientHandle * a_Client, const AString & a_ServerAddress, UInt16 a_ServerPort, UInt32 a_State); - - /// Called when client sends some data: - virtual void DataReceived(const char * a_Data, int a_Size) override; - - /// Sending stuff to clients (alphabetically sorted): - virtual void SendAttachEntity (const cEntity & a_Entity, const cEntity * a_Vehicle) override; - virtual void SendBlockAction (int a_BlockX, int a_BlockY, int a_BlockZ, char a_Byte1, char a_Byte2, BLOCKTYPE a_BlockType) override; - virtual void SendBlockBreakAnim (int a_EntityID, int a_BlockX, int a_BlockY, int a_BlockZ, char a_Stage) override; - virtual void SendBlockChange (int a_BlockX, int a_BlockY, int a_BlockZ, BLOCKTYPE a_BlockType, NIBBLETYPE a_BlockMeta) override; - virtual void SendBlockChanges (int a_ChunkX, int a_ChunkZ, const sSetBlockVector & a_Changes) override; - virtual void SendChat (const AString & a_Message) override; - virtual void SendChunkData (int a_ChunkX, int a_ChunkZ, cChunkDataSerializer & a_Serializer) override; - virtual void SendCollectPickup (const cPickup & a_Pickup, const cPlayer & a_Player) override; - virtual void SendDestroyEntity (const cEntity & a_Entity) override; - virtual void SendDisconnect (const AString & a_Reason) override; - virtual void SendEditSign (int a_BlockX, int a_BlockY, int a_BlockZ) override; ///< Request the client to open up the sign editor for the sign (1.6+) - virtual void SendEntityEquipment (const cEntity & a_Entity, short a_SlotNum, const cItem & a_Item) override; - virtual void SendEntityHeadLook (const cEntity & a_Entity) override; - virtual void SendEntityLook (const cEntity & a_Entity) override; - virtual void SendEntityMetadata (const cEntity & a_Entity) override; - virtual void SendEntityProperties (const cEntity & a_Entity) override; - virtual void SendEntityRelMove (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityRelMoveLook (const cEntity & a_Entity, char a_RelX, char a_RelY, char a_RelZ) override; - virtual void SendEntityStatus (const cEntity & a_Entity, char a_Status) override; - virtual void SendEntityVelocity (const cEntity & a_Entity) override; - virtual void SendExplosion (double a_BlockX, double a_BlockY, double a_BlockZ, float a_Radius, const cVector3iArray & a_BlocksAffected, const Vector3d & a_PlayerMotion) override; - virtual void SendGameMode (eGameMode a_GameMode) override; - virtual void SendHealth (void) override; - virtual void SendInventorySlot (char a_WindowID, short a_SlotNum, const cItem & a_Item) override; - virtual void SendKeepAlive (int a_PingID) override; - virtual void SendLogin (const cPlayer & a_Player, const cWorld & a_World) override; - virtual void SendPickupSpawn (const cPickup & a_Pickup) override; - virtual void SendPlayerAbilities (void) override; - virtual void SendPlayerAnimation (const cPlayer & a_Player, char a_Animation) override; - virtual void SendPlayerListItem (const cPlayer & a_Player, bool a_IsOnline) override; - virtual void SendPlayerMaxSpeed (void) override; - virtual void SendPlayerMoveLook (void) override; - virtual void SendPlayerPosition (void) override; - virtual void SendPlayerSpawn (const cPlayer & a_Player) override; - virtual void SendRespawn (void) override; - virtual void SendSoundEffect (const AString & a_SoundName, int a_SrcX, int a_SrcY, int a_SrcZ, float a_Volume, float a_Pitch) override; // a_Src coords are Block * 8 - virtual void SendSoundParticleEffect (int a_EffectID, int a_SrcX, int a_SrcY, int a_SrcZ, int a_Data) override; - virtual void SendSpawnFallingBlock (const cFallingBlock & a_FallingBlock) override; - virtual void SendSpawnMob (const cMonster & a_Mob) override; - virtual void SendSpawnObject (const cEntity & a_Entity, char a_ObjectType, int a_ObjectData, Byte a_Yaw, Byte a_Pitch) override; - virtual void SendSpawnVehicle (const cEntity & a_Vehicle, char a_VehicleType, char a_VehicleSubType) override; - virtual void SendTabCompletionResults(const AStringVector & a_Results) override; - virtual void SendTeleportEntity (const cEntity & a_Entity) override; - virtual void SendThunderbolt (int a_BlockX, int a_BlockY, int a_BlockZ) override; - virtual void SendTimeUpdate (Int64 a_WorldAge, Int64 a_TimeOfDay) override; - virtual void SendUnloadChunk (int a_ChunkX, int a_ChunkZ) override; - virtual void SendUpdateSign (int a_BlockX, int a_BlockY, int a_BlockZ, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) override; - virtual void SendUseBed (const cEntity & a_Entity, int a_BlockX, int a_BlockY, int a_BlockZ ) override; - virtual void SendWeather (eWeather a_Weather) override; - virtual void SendWholeInventory (const cWindow & a_Window) override; - virtual void SendWindowClose (const cWindow & a_Window) override; - virtual void SendWindowOpen (const cWindow & a_Window) override; - virtual void SendWindowProperty (const cWindow & a_Window, short a_Property, short a_Value) override; - - virtual AString GetAuthServerID(void) override { return m_AuthServerID; } - -protected: - - /// Composes individual packets in the protocol's m_OutPacketBuffer; sends them upon being destructed - class cPacketizer - { - public: - cPacketizer(cProtocol172 & a_Protocol, UInt32 a_PacketType) : - m_Protocol(a_Protocol), - m_Out(a_Protocol.m_OutPacketBuffer), - m_Lock(a_Protocol.m_CSPacket) - { - m_Out.WriteVarInt(a_PacketType); - } - - ~cPacketizer(); - - void WriteBool(bool a_Value) - { - m_Out.WriteBool(a_Value); - } - - void WriteByte(Byte a_Value) - { - m_Out.WriteByte(a_Value); - } - - void WriteChar(char a_Value) - { - m_Out.WriteChar(a_Value); - } - - void WriteShort(short a_Value) - { - m_Out.WriteBEShort(a_Value); - } - - void WriteInt(int a_Value) - { - m_Out.WriteBEInt(a_Value); - } - - void WriteInt64(Int64 a_Value) - { - m_Out.WriteBEInt64(a_Value); - } - - void WriteFloat(float a_Value) - { - m_Out.WriteBEFloat(a_Value); - } - - void WriteDouble(double a_Value) - { - m_Out.WriteBEDouble(a_Value); - } - - void WriteVarInt(UInt32 a_Value) - { - m_Out.WriteVarInt(a_Value); - } - - void WriteString(const AString & a_Value) - { - m_Out.WriteVarUTF8String(a_Value); - } - - void WriteBuf(const char * a_Data, int a_Size) - { - m_Out.Write(a_Data, a_Size); - } - - void WriteItem(const cItem & a_Item); - void WriteByteAngle(double a_Angle); // Writes the specified angle using a single byte - void WriteFPInt(double a_Value); // Writes the double value as a 27:5 fixed-point integer - void WriteEntityMetadata(const cEntity & a_Entity); // Writes the metadata for the specified entity, not including the terminating 0x7f - void WriteMobMetadata(const cMonster & a_Mob); // Writes the mob-specific metadata for the specified mob - void WriteEntityProperties(const cEntity & a_Entity); // Writes the entity properties for the specified entity, including the Count field - - protected: - cProtocol172 & m_Protocol; - cByteBuffer & m_Out; - cCSLock m_Lock; - } ; - - AString m_ServerAddress; - - UInt16 m_ServerPort; - - AString m_AuthServerID; - - /// State of the protocol. 1 = status, 2 = login, 3 = game - UInt32 m_State; - - /// Buffer for the received data - cByteBuffer m_ReceivedData; - - /// Buffer for composing the outgoing packets, through cPacketizer - cByteBuffer m_OutPacketBuffer; - - /// Buffer for composing packet length (so that each cPacketizer instance doesn't allocate a new cPacketBuffer) - cByteBuffer m_OutPacketLenBuffer; - - bool m_IsEncrypted; - CryptoPP::CFB_Mode::Decryption m_Decryptor; - CryptoPP::CFB_Mode::Encryption m_Encryptor; - - - /// Adds the received (unencrypted) data to m_ReceivedData, parses complete packets - void AddReceivedData(const char * a_Data, int a_Size); - - /// Reads and handles the packet. The packet length and type have already been read. - void HandlePacket(UInt32 a_PacketType, UInt32 a_RemainingBytes); - - // Packet handlers while in the Status state (m_State == 1): - void HandlePacketStatusPing (UInt32 a_RemainingBytes); - void HandlePacketStatusRequest(UInt32 a_RemainingBytes); - - // Packet handlers while in the Login state (m_State == 2): - void HandlePacketLoginEncryptionResponse(UInt32 a_RemainingBytes); - void HandlePacketLoginStart (UInt32 a_RemainingBytes); - - // Packet handlers while in the Game state (m_State == 3): - void HandlePacketAnimation (UInt32 a_RemainingBytes); - void HandlePacketBlockDig (UInt32 a_RemainingBytes); - void HandlePacketBlockPlace (UInt32 a_RemainingBytes); - void HandlePacketChatMessage (UInt32 a_RemainingBytes); - void HandlePacketClientSettings (UInt32 a_RemainingBytes); - void HandlePacketClientStatus (UInt32 a_RemainingBytes); - void HandlePacketCreativeInventoryAction(UInt32 a_RemainingBytes); - void HandlePacketEntityAction (UInt32 a_RemainingBytes); - void HandlePacketKeepAlive (UInt32 a_RemainingBytes); - void HandlePacketPlayer (UInt32 a_RemainingBytes); - void HandlePacketPlayerAbilities (UInt32 a_RemainingBytes); - void HandlePacketPlayerLook (UInt32 a_RemainingBytes); - void HandlePacketPlayerPos (UInt32 a_RemainingBytes); - void HandlePacketPlayerPosLook (UInt32 a_RemainingBytes); - void HandlePacketPluginMessage (UInt32 a_RemainingBytes); - void HandlePacketSlotSelect (UInt32 a_RemainingBytes); - void HandlePacketSteerVehicle (UInt32 a_RemainingBytes); - void HandlePacketTabComplete (UInt32 a_RemainingBytes); - void HandlePacketUpdateSign (UInt32 a_RemainingBytes); - void HandlePacketUseEntity (UInt32 a_RemainingBytes); - void HandlePacketWindowClick (UInt32 a_RemainingBytes); - void HandlePacketWindowClose (UInt32 a_RemainingBytes); - - - /// Writes an entire packet into the output stream. a_Packet is expected to start with the packet type; data length is prepended here. - void WritePacket(cByteBuffer & a_Packet); - - /// Sends the data to the client, encrypting them if needed. - virtual void SendData(const char * a_Data, int a_Size) override; - - void SendCompass(const cWorld & a_World); - - /// Reads an item out of the received data, sets a_Item to the values read. Returns false if not enough received data - bool ReadItem(cItem & a_Item); - - /// Parses item metadata as read by ReadItem(), into the item enchantments. - void ParseItemMetadata(cItem & a_Item, const AString & a_Metadata); -} ; - - - - -- cgit v1.2.3