From 53e22b11857fed62e2313d6d84d90f88ed412ffb Mon Sep 17 00:00:00 2001 From: Alexander Harkness Date: Mon, 29 Jul 2013 12:13:03 +0100 Subject: Changed everyting to Unix line endings. --- source/Simulator/VaporizeFluidSimulator.cpp | 106 ++++++++++++++-------------- 1 file changed, 53 insertions(+), 53 deletions(-) (limited to 'source/Simulator/VaporizeFluidSimulator.cpp') diff --git a/source/Simulator/VaporizeFluidSimulator.cpp b/source/Simulator/VaporizeFluidSimulator.cpp index 792783915..4206c64d1 100644 --- a/source/Simulator/VaporizeFluidSimulator.cpp +++ b/source/Simulator/VaporizeFluidSimulator.cpp @@ -1,53 +1,53 @@ - -// VaporizeFluidSimulator.cpp - -// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air - -#include "Globals.h" -#include "VaporizeFluidSimulator.h" -#include "../Chunk.h" - - - - - -cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) : - super(a_World, a_Fluid, a_StationaryFluid) -{ -} - - - - - -void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) -{ - if (a_Chunk == NULL) - { - return; - } - int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; - int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; - BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); - if ( - (BlockType == m_FluidBlock) || - (BlockType == m_StationaryFluidBlock) - ) - { - a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); - a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); - } -} - - - - - -void cVaporizeFluidSimulator::Simulate(float a_Dt) -{ - // Nothing needed -} - - - - + +// VaporizeFluidSimulator.cpp + +// Implements the cVaporizeFluidSimulator class representing a fluid simulator that replaces all fluid blocks with air + +#include "Globals.h" +#include "VaporizeFluidSimulator.h" +#include "../Chunk.h" + + + + + +cVaporizeFluidSimulator::cVaporizeFluidSimulator(cWorld & a_World, BLOCKTYPE a_Fluid, BLOCKTYPE a_StationaryFluid) : + super(a_World, a_Fluid, a_StationaryFluid) +{ +} + + + + + +void cVaporizeFluidSimulator::AddBlock(int a_BlockX, int a_BlockY, int a_BlockZ, cChunk * a_Chunk) +{ + if (a_Chunk == NULL) + { + return; + } + int RelX = a_BlockX - a_Chunk->GetPosX() * cChunkDef::Width; + int RelZ = a_BlockZ - a_Chunk->GetPosZ() * cChunkDef::Width; + BLOCKTYPE BlockType = a_Chunk->GetBlock(RelX, a_BlockY, RelZ); + if ( + (BlockType == m_FluidBlock) || + (BlockType == m_StationaryFluidBlock) + ) + { + a_Chunk->SetBlock(RelX, a_BlockY, RelZ, E_BLOCK_AIR, 0); + a_Chunk->BroadcastSoundEffect("random.fizz", a_BlockX * 8, a_BlockY * 8, a_BlockZ * 8, 1.0f, 0.6f); + } +} + + + + + +void cVaporizeFluidSimulator::Simulate(float a_Dt) +{ + // Nothing needed +} + + + + -- cgit v1.2.3