From a4a418a679f1ac760a8763edd856f0178cfc6dde Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 25 May 2012 07:18:52 +0000 Subject: Merged the composable_generator branch into the trunk git-svn-id: http://mc-server.googlecode.com/svn/trunk@504 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/Trees.h | 85 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 85 insertions(+) create mode 100644 source/Trees.h (limited to 'source/Trees.h') diff --git a/source/Trees.h b/source/Trees.h new file mode 100644 index 000000000..84f1c51ea --- /dev/null +++ b/source/Trees.h @@ -0,0 +1,85 @@ + +// Trees.h + +// Interfaces to helper functions used for generating trees + +/* +Note that all of these functions must generate the same tree image for the same input (x, y, z, seq) + - cStructGenTrees depends on this +To generate a random image for the (x, y, z) coords, pass an arbitrary value as (seq). +*/ + + + + + +#pragma once + +#include "ChunkDef.h" +#include "cNoise.h" + + + + + +// Blocks that don't block tree growth: +#define CASE_TREE_ALLOWED_BLOCKS \ + case E_BLOCK_AIR: \ + case E_BLOCK_LEAVES: \ + case E_BLOCK_SNOW: \ + case E_BLOCK_TALL_GRASS: \ + case E_BLOCK_DEAD_BUSH: \ + case E_BLOCK_SAPLING: \ + case E_BLOCK_VINES + +// Blocks that a tree may overwrite when growing: +#define CASE_TREE_OVERWRITTEN_BLOCKS \ + case E_BLOCK_AIR: \ + case E_BLOCK_LEAVES: \ + case E_BLOCK_SNOW: \ + case E_BLOCK_TALL_GRASS: \ + case E_BLOCK_DEAD_BUSH: \ + case E_BLOCK_SAPLING: \ + case E_BLOCK_VINES + + + + + +/// Generates an image of a tree at the specified coords (lowest trunk block) in the specified biome +void GetTreeImageByBiome(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, EMCSBiome a_Biome, sSetBlockVector & a_Blocks); + +/// Generates an image of a random apple tree +void GetAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a small (nonbranching) apple tree +void GetSmallAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a large (branching) apple tree +void GetLargeAppleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random birch tree +void GetBirchTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random conifer tree +void GetConiferTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random spruce (short conifer, two layers of leaves) +void GetSpruceTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random pine (tall conifer, little leaves at top) +void GetPineTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random swampland tree +void GetSwampTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random apple bush (for jungles) +void GetAppleBushImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + +/// Generates an image of a random jungle tree +void GetJungleTreeImage(int a_BlockX, int a_BlockY, int a_BlockZ, cNoise & a_Noise, int a_Seq, sSetBlockVector & a_Blocks); + + + + + -- cgit v1.2.3