From 011e11af2caa9da43e92cb7c5806502645270f9d Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Fri, 1 Mar 2013 19:35:29 +0000 Subject: New fire simulator, fully rewritten to the new scheme of things, directly accessing chunk data. http://forum.mc-server.org/showthread.php?tid=617&pid=6626#pid6626 git-svn-id: http://mc-server.googlecode.com/svn/trunk@1233 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/World.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/World.cpp') diff --git a/source/World.cpp b/source/World.cpp index 3097e5029..84874258f 100644 --- a/source/World.cpp +++ b/source/World.cpp @@ -254,12 +254,12 @@ cWorld::cWorld(const AString & a_WorldName) : m_WaterSimulator = InitializeFluidSimulator(IniFile, "Water", E_BLOCK_WATER, E_BLOCK_STATIONARY_WATER); m_LavaSimulator = InitializeFluidSimulator(IniFile, "Lava", E_BLOCK_LAVA, E_BLOCK_STATIONARY_LAVA); m_SandSimulator = new cSandSimulator(*this); - m_FireSimulator = new cFireSimulator(*this); + m_FireSimulator = new cFireSimulator(*this, IniFile); m_RedstoneSimulator = new cRedstoneSimulator(*this); // Water and Lava simulators get registered in InitializeFluidSimulator() m_SimulatorManager->RegisterSimulator(m_SandSimulator, 1); - m_SimulatorManager->RegisterSimulator(m_FireSimulator, 10); + m_SimulatorManager->RegisterSimulator(m_FireSimulator, 1); m_SimulatorManager->RegisterSimulator(m_RedstoneSimulator, 1); // Save any changes that the defaults may have done to the ini file: -- cgit v1.2.3