From 68f3ea56bdcf4664ee119016a0745d46f2c31a65 Mon Sep 17 00:00:00 2001 From: faketruth Date: Sat, 10 Mar 2012 02:39:36 +0000 Subject: You can change axis ordering by setting AXIS_ORDER to AXIS_ORDER_XZY in cChunk.h !THIS WILL SCREW UP YOUR WORLDS THOUGH! Still need to update world storage schemes, converters and such git-svn-id: http://mc-server.googlecode.com/svn/trunk@390 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cChunk.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/cChunk.cpp') diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 74aad7a09..f1f7300c6 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -539,7 +539,11 @@ void cChunk::Tick(float a_Dt, MTRand & a_TickRandom) case E_BLOCK_GRASS: { +#if AXIS_ORDER == AXIS_ORDER_YZX char AboveBlock = GetBlock( Index+1 ); +#else if AXIS_ORDER == AXIS_ORDER_XZY + char AboveBlock = GetBlock( Index + (c_ChunkWidth*c_ChunkWidth) ); +#endif if (!( (AboveBlock == 0) || (g_BlockOneHitDig[AboveBlock]) || (g_BlockTransparent[AboveBlock]) ) ) //changed to not allow grass if any one hit object is on top { FastSetBlock( m_BlockTickX, m_BlockTickY, m_BlockTickZ, E_BLOCK_DIRT, GetNibble( m_BlockMeta, Index ) ); -- cgit v1.2.3