From 732b7349faa4ee78fee8da151db47853143c48fd Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sat, 10 Mar 2012 19:30:06 +0000 Subject: Fixed mob spawn packet for 1.2 client, now client doesn't bail out when mobs are turned on git-svn-id: http://mc-server.googlecode.com/svn/trunk@393 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cChunk.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'source/cChunk.cpp') diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 9d0fc8bdf..f56584cbf 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -257,8 +257,9 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo m_PosX, m_PosZ ); - // Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case. - ASSERT(!"Unexpected entity in chunk!"); + // MD 2012_03_10: This may happen if a mob is generated near the edge of loaded chunks and walks off of the edge. + // Older: Assert because this is a very curious case. These lines were executed once before, when a player died, re spawned, and walked around a bit. It's uncertain why an entity would be in the chunk in this case. + // ASSERT(!"Unexpected entity in chunk!"); (*itr)->Destroy(); } -- cgit v1.2.3