From 1c4122313f07bd2b93eff318f8d2fbf582e7ea6b Mon Sep 17 00:00:00 2001 From: faketruth Date: Thu, 16 Feb 2012 13:23:54 +0000 Subject: Chunks are properly saved before being unloaded now numchunks server command works again git-svn-id: http://mc-server.googlecode.com/svn/trunk@272 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cChunkMap.cpp | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/cChunkMap.cpp') diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index efb69aca0..6f422b3bd 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -287,11 +287,14 @@ void cChunkMap::cChunkLayer::Save(void) void cChunkMap::cChunkLayer::UnloadUnusedChunks(void) { + cWorld * World = m_Parent->GetWorld(); for (int i = 0; i < ARRAYCOUNT(m_Chunks); i++) { if ((m_Chunks[i] != NULL) && (m_Chunks[i]->CanUnload())) { // TODO: Save the chunk if it was changed + World->GetStorage().QueueSaveChunk(m_Chunks[i]); // _FT: FIXME: Right now it saves chunks even though it might not have changed. + // Also I'm not sure what's going on when I queue this chunks and the next line says reset the pointer.. =/ m_Chunks[i].reset(); } } // for i - m_Chunks[] -- cgit v1.2.3