From 1cca9b13b3d320ff767cfc552413265b2ef6e0d6 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 6 Jun 2012 20:18:50 +0000 Subject: Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cCreeper.cpp | 28 +++++++++++++++++++++++++--- 1 file changed, 25 insertions(+), 3 deletions(-) (limited to 'source/cCreeper.cpp') diff --git a/source/cCreeper.cpp b/source/cCreeper.cpp index 351ddf519..34573a9bf 100644 --- a/source/cCreeper.cpp +++ b/source/cCreeper.cpp @@ -3,16 +3,28 @@ #include "cCreeper.h" + + + + cCreeper::cCreeper() { m_MobType = 50; GetMonsterConfig("Creeper"); } + + + + cCreeper::~cCreeper() { } + + + + bool cCreeper::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cCreeper" ) == 0 ) return true; @@ -20,11 +32,21 @@ bool cCreeper::IsA( const char* a_EntityType ) } + + + void cCreeper::KilledBy( cEntity* a_Killer ) { - cMonster::RandomDropItem(E_ITEM_GUNPOWDER, 0, 2); + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_GUNPOWDER); + + // TODO Check if killed by a skeleton, then drop random music disk - //TODO Check if killed by a skeleton then drop random music disk + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); -} \ No newline at end of file +} + + + + -- cgit v1.2.3