From 787382caf8d3f7f8df4598b29586b44b7b071c53 Mon Sep 17 00:00:00 2001 From: faketruth Date: Wed, 7 Mar 2012 13:36:30 +0000 Subject: Fixed bug where cPlayer's cClientHandle was used after cPlayer was destroyed http://forum.mc-server.org/showthread.php?tid=380 Also removed the SetClientHandle() function from cPlayer Added a Destroyed() function to cEntity that is called ONLY ONCE after an entity has been 'destroyed' Cleaned up some code, using enums for GameMode and Weather and replaced some 'const char *' with 'const AString &' Exposed some more functions to Lua git-svn-id: http://mc-server.googlecode.com/svn/trunk@382 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cEntity.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/cEntity.cpp') diff --git a/source/cEntity.cpp b/source/cEntity.cpp index d75c35002..f6627fd20 100644 --- a/source/cEntity.cpp +++ b/source/cEntity.cpp @@ -181,6 +181,8 @@ void cEntity::Destroy() m_World->BroadcastToChunk(m_ChunkX, m_ChunkY, m_ChunkZ, cPacket_DestroyEntity(this)); m_bDestroyed = true; + + Destroyed(); } -- cgit v1.2.3