From ecfe6ab65bd1fc2c7f5733fe6ef4e6ddaac44a26 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Sun, 23 Sep 2012 22:09:57 +0000 Subject: Source files cleanup: The rest of the files renamed. git-svn-id: http://mc-server.googlecode.com/svn/trunk@887 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cEntity.cpp | 344 ----------------------------------------------------- 1 file changed, 344 deletions(-) delete mode 100644 source/cEntity.cpp (limited to 'source/cEntity.cpp') diff --git a/source/cEntity.cpp b/source/cEntity.cpp deleted file mode 100644 index e6ed2baaa..000000000 --- a/source/cEntity.cpp +++ /dev/null @@ -1,344 +0,0 @@ - -#include "Globals.h" // NOTE: MSVC stupidness requires this to be the same across all modules - -#include "cEntity.h" -#include "cWorld.h" -#include "cServer.h" -#include "cRoot.h" -#include "Vector3d.h" -#include "Vector3f.h" -#include "Matrix4f.h" -#include "cReferenceManager.h" -#include "cClientHandle.h" - - - - - -int cEntity::m_EntityCount = 0; -cCriticalSection cEntity::m_CSCount; - - - - - -cEntity::cEntity(const double & a_X, const double & a_Y, const double & a_Z) - : m_UniqueID( 0 ) - , m_Referencers( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCERS ) ) - , m_References( new cReferenceManager( cReferenceManager::RFMNGR_REFERENCES ) ) - , m_ChunkX( 0 ) - , m_ChunkY( 0 ) - , m_ChunkZ( 0 ) - , m_Pos( a_X, a_Y, a_Z ) - , m_bDirtyPosition( true ) - , m_bDirtyOrientation( true ) - , m_bDestroyed( false ) - , m_EntityType( eEntityType_Entity ) - , m_World( 0 ) - , m_bRemovedFromChunk( false ) - , m_FireDamageInterval(0.f) - , m_BurnPeriod(0.f) -{ - cCSLock Lock(m_CSCount); - m_EntityCount++; - m_UniqueID = m_EntityCount; -} - - - - - -cEntity::~cEntity() -{ - LOG("Deleting entity %d at pos {%.2f, %.2f} ~ [%d, %d]; ptr %p", - m_UniqueID, - m_Pos.x, m_Pos.z, - (int)(m_Pos.x / cChunkDef::Width), (int)(m_Pos.z / cChunkDef::Width), - this - ); - - if( !m_bDestroyed || !m_bRemovedFromChunk ) - { - LOGERROR("ERROR: Entity deallocated without being destroyed %i or unlinked %i", m_bDestroyed, m_bRemovedFromChunk ); - ASSERT(!"Entity deallocated without being destroyed or unlinked"); - } - delete m_Referencers; - delete m_References; -} - - - - - -CLASS_DEF_GETCLASS(cEntity); - - - - - -void cEntity::Initialize(cWorld * a_World) -{ - m_World = a_World; - m_World->AddEntity( this ); - - MoveToCorrectChunk(true); -} - - - - - -void cEntity::WrapRotation() -{ - while (m_Rot.x > 180.f) m_Rot.x-=360.f; // Wrap it - while (m_Rot.x < -180.f) m_Rot.x+=360.f; - while (m_Rot.y > 180.f) m_Rot.y-=360.f; - while (m_Rot.y < -180.f) m_Rot.y+=360.f; -} - - - - - -void cEntity::MoveToCorrectChunk(bool a_bIgnoreOldChunk) -{ - ASSERT(m_World != NULL); // Entity needs a world to move to a chunk - if( !m_World ) return; - - int ChunkX = 0, ChunkY = 0, ChunkZ = 0; - cWorld::BlockToChunk( (int)m_Pos.x, (int)m_Pos.y, (int)m_Pos.z, ChunkX, ChunkY, ChunkZ ); - if (!a_bIgnoreOldChunk && (m_ChunkX == ChunkX) && (m_ChunkY == ChunkY) && (m_ChunkZ == ChunkZ)) - { - return; - } - - class cMover : - public cClientDiffCallback - { - virtual void Removed(cClientHandle * a_Client) override - { - if (m_IgnoreOldChunk) - { - return; - } - a_Client->SendDestroyEntity(*m_Entity); - } - - virtual void Added(cClientHandle * a_Client) override - { - m_Entity->SpawnOn(*a_Client); - } - - bool m_IgnoreOldChunk; - cEntity * m_Entity; - - public: - cMover(cEntity * a_Entity, bool a_IgnoreOldChunk) : - m_IgnoreOldChunk(a_IgnoreOldChunk), - m_Entity(a_Entity) - {} - } Mover(this, a_bIgnoreOldChunk); - - m_World->CompareChunkClients(m_ChunkX, m_ChunkY, m_ChunkZ, ChunkX, ChunkY, ChunkZ, Mover); - m_World->MoveEntityToChunk(this, ChunkX, ChunkY, ChunkZ); - - m_ChunkX = ChunkX; - m_ChunkY = ChunkY; - m_ChunkZ = ChunkZ; -} - - - - - -void cEntity::Destroy() -{ - if (m_bDestroyed) - { - return; - } - if (!m_bRemovedFromChunk) - { - RemoveFromChunk(); - } - - m_World->BroadcastDestroyEntity(*this); - - m_bDestroyed = true; - - Destroyed(); -} - - - - - -void cEntity::RemoveFromChunk(void) -{ - if (m_World == NULL) - { - return; - } - - m_World->RemoveEntityFromChunk(this, m_ChunkX, m_ChunkY, m_ChunkZ); - m_bRemovedFromChunk = true; -} - - - - - -bool cEntity::IsA( const char* a_EntityType ) -{ - //LOG("IsA( cEntity ) : %s", a_EntityType); - if( strcmp( a_EntityType, "cEntity" ) == 0 ) return true; - return false; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Set orientations -void cEntity::SetRot( const Vector3f & a_Rot ) -{ - m_Rot = a_Rot; - m_bDirtyOrientation = true; -} - - - - - -void cEntity::SetRotation( float a_Rotation ) -{ - m_Rot.x = a_Rotation; - m_bDirtyOrientation = true; -} - - - - - -void cEntity::SetPitch( float a_Pitch ) -{ - m_Rot.y = a_Pitch; - m_bDirtyOrientation = true; -} - - - - - -void cEntity::SetRoll( float a_Roll ) -{ - m_Rot.z = a_Roll; - m_bDirtyOrientation = true; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Get look vector (this is NOT a rotation!) -Vector3f cEntity::GetLookVector() -{ - Matrix4f m; - m.Init( Vector3f(), 0, m_Rot.x, -m_Rot.y ); - Vector3f Look = m.Transform( Vector3f(0, 0, 1) ); - LOG("Look: %0.1f %0.1f %0.1f", Look.x, Look.y, Look.z ); - return Look; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Set position -void cEntity::SetPosition( const Vector3d & a_Pos ) -{ - m_Pos = a_Pos; - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ ) -{ - m_Pos.Set( a_PosX, a_PosY, a_PosZ ); - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosX( const double & a_PosX ) -{ - m_Pos.x = a_PosX; - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosY( const double & a_PosY ) -{ - m_Pos.y = a_PosY; - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - -void cEntity::SetPosZ( const double & a_PosZ ) -{ - m_Pos.z = a_PosZ; - MoveToCorrectChunk(); - m_bDirtyPosition = true; -} - - - - - -////////////////////////////////////////////////////////////////////////// -// Reference stuffs -void cEntity::AddReference( cEntity*& a_EntityPtr ) -{ - m_References->AddReference( a_EntityPtr ); - a_EntityPtr->ReferencedBy( a_EntityPtr ); -} - - - - - -void cEntity::ReferencedBy( cEntity*& a_EntityPtr ) -{ - m_Referencers->AddReference( a_EntityPtr ); -} - - - - - -void cEntity::Dereference( cEntity*& a_EntityPtr ) -{ - m_Referencers->Dereference( a_EntityPtr ); -} - - - - -- cgit v1.2.3