From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cEntity.h | 296 +++++++++++++++++++++++++++---------------------------- 1 file changed, 148 insertions(+), 148 deletions(-) (limited to 'source/cEntity.h') diff --git a/source/cEntity.h b/source/cEntity.h index 34c878abd..d5614eb84 100644 --- a/source/cEntity.h +++ b/source/cEntity.h @@ -1,148 +1,148 @@ - -#pragma once - - - - -#include "Vector3d.h" -#include "Vector3f.h" - - - - - -#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType ); -#define CLASS_PROT_GETCLASS() virtual const char* GetClass(); - -/* Can't use this (yet) because of tolua */ -#define CLASS_PROTOTYPE() \ - CLASS_PROT_ISA(); \ - CLASS_PROT_GETCLASS(); - -#define CLASS_DEF_ISA( classname, superclass ) \ - bool classname::IsA( const char* a_EntityType ) \ - { \ - if( strcmp( a_EntityType, #classname ) == 0 ) return true; \ - return superclass::IsA( a_EntityType ); \ - } - -#define CLASS_DEF_GETCLASS( classname ) \ - const char* classname::GetClass() \ - { \ - return #classname; \ - } - -#define CLASS_DEFINITION( classname, superclass ) \ - CLASS_DEF_ISA( classname, superclass ) \ - CLASS_DEF_GETCLASS( classname ) - - - - - -class cWorld; -class cReferenceManager; -class cClientHandle; -class cPacket; - - - - - -class cEntity //tolua_export -{ //tolua_export -public: //tolua_export - cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export - virtual ~cEntity(); //tolua_export - - virtual void Initialize( cWorld* a_World ); //tolua_export - - enum eEntityType //tolua_export - { //tolua_export - eEntityType_Entity, //tolua_export - eEntityType_Player, //tolua_export - eEntityType_Pickup //tolua_export - }; //tolua_export - - virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export - virtual bool IsA( const char* a_EntityType ); //tolua_export - virtual const char* GetClass(); //tolua_export - - cWorld * GetWorld(void) const { return m_World; } //tolua_export - - const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export - const double & GetPosX (void) const {return m_Pos.x; } //tolua_export - const double & GetPosY (void) const {return m_Pos.y; } //tolua_export - const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export - const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export - float GetRotation(void) const {return m_Rot.x; } //tolua_export - float GetPitch (void) const {return m_Rot.y; } //tolua_export - float GetRoll (void) const {return m_Rot.z; } //tolua_export - Vector3f GetLookVector(); //tolua_export - - int GetChunkX(void) const {return m_ChunkX; } //tolua_export - int GetChunkY(void) const {return m_ChunkY; } //tolua_export - int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export - - void SetPosX( const double & a_PosX ); //tolua_export - void SetPosY( const double & a_PosY ); //tolua_export - void SetPosZ( const double & a_PosZ ); //tolua_export - void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export - void SetPosition( const Vector3d & a_Pos ); //tolua_export - void SetRot( const Vector3f & a_Rot ); //tolua_export - void SetRotation( float a_Rotation ); //tolua_export - void SetPitch( float a_Pitch ); //tolua_export - void SetRoll( float a_Roll ); //tolua_export - - inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export - inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export - - void Destroy(); //tolua_export - void RemoveFromChunk(void); // for internal use in cChunk - - virtual void Tick(float a_Dt) = 0; //tolua_export - - virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings - void SpawnOn (cClientHandle * a_Client); // tolua_export - - void WrapRotation(); - -protected: - virtual void Destroyed() {} // Called after the entity has been destroyed - - void SetWorld( cWorld* a_World ) { m_World = a_World; } - void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false); - - friend class cReferenceManager; - void AddReference( cEntity*& a_EntityPtr ); - void ReferencedBy( cEntity*& a_EntityPtr ); - void Dereference( cEntity*& a_EntityPtr ); - - static cCriticalSection m_CSCount; - static int m_EntityCount; - - int m_UniqueID; - - cReferenceManager* m_Referencers; - cReferenceManager* m_References; - - int m_ChunkX, m_ChunkY, m_ChunkZ; - Vector3d m_Pos; - bool m_bDirtyPosition; - - Vector3f m_Rot; - bool m_bDirtyOrientation; - - bool m_bDestroyed; - bool m_bRemovedFromChunk; - - eEntityType m_EntityType; - - cWorld* m_World; -}; //tolua_export - -typedef std::list cEntityList; - - - - + +#pragma once + + + + +#include "Vector3d.h" +#include "Vector3f.h" + + + + + +#define CLASS_PROT_ISA() virtual bool IsA( const char* a_EntityType ); +#define CLASS_PROT_GETCLASS() virtual const char* GetClass(); + +/* Can't use this (yet) because of tolua */ +#define CLASS_PROTOTYPE() \ + CLASS_PROT_ISA(); \ + CLASS_PROT_GETCLASS(); + +#define CLASS_DEF_ISA( classname, superclass ) \ + bool classname::IsA( const char* a_EntityType ) \ + { \ + if( strcmp( a_EntityType, #classname ) == 0 ) return true; \ + return superclass::IsA( a_EntityType ); \ + } + +#define CLASS_DEF_GETCLASS( classname ) \ + const char* classname::GetClass() \ + { \ + return #classname; \ + } + +#define CLASS_DEFINITION( classname, superclass ) \ + CLASS_DEF_ISA( classname, superclass ) \ + CLASS_DEF_GETCLASS( classname ) + + + + + +class cWorld; +class cReferenceManager; +class cClientHandle; +class cPacket; + + + + + +class cEntity //tolua_export +{ //tolua_export +public: //tolua_export + cEntity(const double & a_X, const double & a_Y, const double & a_Z); //tolua_export + virtual ~cEntity(); //tolua_export + + virtual void Initialize( cWorld* a_World ); //tolua_export + + enum eEntityType //tolua_export + { //tolua_export + eEntityType_Entity, //tolua_export + eEntityType_Player, //tolua_export + eEntityType_Pickup //tolua_export + }; //tolua_export + + virtual unsigned int GetEntityType() { return m_EntityType; } //tolua_export + virtual bool IsA( const char* a_EntityType ); //tolua_export + virtual const char* GetClass(); //tolua_export + + cWorld * GetWorld(void) const { return m_World; } //tolua_export + + const Vector3d & GetPosition(void) const {return m_Pos; } //tolua_export + const double & GetPosX (void) const {return m_Pos.x; } //tolua_export + const double & GetPosY (void) const {return m_Pos.y; } //tolua_export + const double & GetPosZ (void) const {return m_Pos.z; } //tolua_export + const Vector3f & GetRot (void) const {return m_Rot; } //tolua_export + float GetRotation(void) const {return m_Rot.x; } //tolua_export + float GetPitch (void) const {return m_Rot.y; } //tolua_export + float GetRoll (void) const {return m_Rot.z; } //tolua_export + Vector3f GetLookVector(); //tolua_export + + int GetChunkX(void) const {return m_ChunkX; } //tolua_export + int GetChunkY(void) const {return m_ChunkY; } //tolua_export + int GetChunkZ(void) const {return m_ChunkZ; } //tolua_export + + void SetPosX( const double & a_PosX ); //tolua_export + void SetPosY( const double & a_PosY ); //tolua_export + void SetPosZ( const double & a_PosZ ); //tolua_export + void SetPosition( const double & a_PosX, const double & a_PosY, const double & a_PosZ );//tolua_export + void SetPosition( const Vector3d & a_Pos ); //tolua_export + void SetRot( const Vector3f & a_Rot ); //tolua_export + void SetRotation( float a_Rotation ); //tolua_export + void SetPitch( float a_Pitch ); //tolua_export + void SetRoll( float a_Roll ); //tolua_export + + inline int GetUniqueID(void) const { return m_UniqueID; } //tolua_export + inline bool IsDestroyed(void) const { return m_bDestroyed; } //tolua_export + + void Destroy(); //tolua_export + void RemoveFromChunk(void); // for internal use in cChunk + + virtual void Tick(float a_Dt) = 0; //tolua_export + + virtual cPacket * GetSpawnPacket(void) const {ASSERT(!"GetSpawnedPacket unimplemented!"); return NULL; }; // _X: Needs to be implemented due to Lua bindings + void SpawnOn (cClientHandle * a_Client); // tolua_export + + void WrapRotation(); + +protected: + virtual void Destroyed() {} // Called after the entity has been destroyed + + void SetWorld( cWorld* a_World ) { m_World = a_World; } + void MoveToCorrectChunk(bool a_bIgnoreOldChunk = false); + + friend class cReferenceManager; + void AddReference( cEntity*& a_EntityPtr ); + void ReferencedBy( cEntity*& a_EntityPtr ); + void Dereference( cEntity*& a_EntityPtr ); + + static cCriticalSection m_CSCount; + static int m_EntityCount; + + int m_UniqueID; + + cReferenceManager* m_Referencers; + cReferenceManager* m_References; + + int m_ChunkX, m_ChunkY, m_ChunkZ; + Vector3d m_Pos; + bool m_bDirtyPosition; + + Vector3f m_Rot; + bool m_bDirtyOrientation; + + bool m_bDestroyed; + bool m_bRemovedFromChunk; + + eEntityType m_EntityType; + + cWorld* m_World; +}; //tolua_export + +typedef std::list cEntityList; + + + + -- cgit v1.2.3