From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cFluidSimulator.h | 108 +++++++++++++++++++++++------------------------ 1 file changed, 54 insertions(+), 54 deletions(-) (limited to 'source/cFluidSimulator.h') diff --git a/source/cFluidSimulator.h b/source/cFluidSimulator.h index afacea5f7..4557d3ef1 100644 --- a/source/cFluidSimulator.h +++ b/source/cFluidSimulator.h @@ -1,55 +1,55 @@ -#pragma once - -#include "cSimulator.h" -#include "Vector3i.h" - - -//TODO This definitly needs a better naming :D but how? -enum Direction -{ - X_PLUS, - X_MINUS, - Y_PLUS, - Y_MINUS, - Z_PLUS, - Z_MINUS, - NONE -}; - -class Vector3i; -class cWorld; -class cFluidSimulator : public cSimulator -{ -public: - cFluidSimulator( cWorld* a_World ); - ~cFluidSimulator(); - - virtual void Simulate( float a_Dt ); - - //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) - Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); - - virtual bool IsAllowedBlock( char a_BlockID ) = 0; - virtual bool IsStationaryBlock( char a_BlockID); - virtual bool IsPassableForFluid( char a_BlockID ); - bool CanWashAway( char a_BlockID ); - bool IsSolidBlock(char a_BlockID); -protected: - virtual void AddBlock( int a_X, int a_Y, int a_Z); - char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); - - bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules - void ApplyUniqueToNearest(Vector3i a_Pos); - - float m_Timer; - - class FluidData; - FluidData* m_Data; - - //Customize - char m_FluidBlock; - char m_StationaryFluidBlock; - char m_MaxHeight; - char m_FlowReduction; - +#pragma once + +#include "cSimulator.h" +#include "Vector3i.h" + + +//TODO This definitly needs a better naming :D but how? +enum Direction +{ + X_PLUS, + X_MINUS, + Y_PLUS, + Y_MINUS, + Z_PLUS, + Z_MINUS, + NONE +}; + +class Vector3i; +class cWorld; +class cFluidSimulator : public cSimulator +{ +public: + cFluidSimulator( cWorld* a_World ); + ~cFluidSimulator(); + + virtual void Simulate( float a_Dt ); + + //Gets the flowing direction. if a_Over is true also the block over the current block affects the direction (standard) + Direction GetFlowingDirection(int a_X, int a_Y, int a_Z, bool a_Over = true); + + virtual bool IsAllowedBlock( char a_BlockID ) = 0; + virtual bool IsStationaryBlock( char a_BlockID); + virtual bool IsPassableForFluid( char a_BlockID ); + bool CanWashAway( char a_BlockID ); + bool IsSolidBlock(char a_BlockID); +protected: + virtual void AddBlock( int a_X, int a_Y, int a_Z); + char GetHighestLevelAround( int a_X, int a_Y, int a_Z ); + + bool UniqueSituation(Vector3i a_Pos); //Applys special for this fluid rules like generation of water betwin sources, returns false if it is necessary to apply general rules + void ApplyUniqueToNearest(Vector3i a_Pos); + + float m_Timer; + + class FluidData; + FluidData* m_Data; + + //Customize + char m_FluidBlock; + char m_StationaryFluidBlock; + char m_MaxHeight; + char m_FlowReduction; + }; \ No newline at end of file -- cgit v1.2.3