From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cLuaChunk.h | 276 ++++++++++++++++++++++++++--------------------------- 1 file changed, 138 insertions(+), 138 deletions(-) (limited to 'source/cLuaChunk.h') diff --git a/source/cLuaChunk.h b/source/cLuaChunk.h index 70aa4e615..dc6f2a0f2 100644 --- a/source/cLuaChunk.h +++ b/source/cLuaChunk.h @@ -1,139 +1,139 @@ -#pragma once - -#include "ChunkDef.h" - -class cLuaChunk //tolua_export -{ //tolua_export -public: - cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes - , cChunkDef::BlockNibbles & a_BlockNibbles - , cChunkDef::HeightMap & a_HeightMap - , cChunkDef::BiomeMap & a_BiomeMap - ) - : m_BiomeMap( a_BiomeMap ) - , m_BlockTypes( a_BlockTypes ) - , m_BlockMeta( a_BlockNibbles ) - , m_HeightMap( a_HeightMap ) - , m_bUseDefaultBiomes( false ) - , m_bUseDefaultComposition( false ) - , m_bUseDefaultStructures( false ) - , m_bUseDefaultFinish( false ) - { - memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) ); - memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) ); - memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) ); - memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) ); - } - ~cLuaChunk() - {} - - //tolua_begin - - // Block functions - void FillBlocks( char a_BlockID, unsigned char a_BlockMeta ) - { - const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4; - memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) ); - memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) ); - } - - void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta ) - { - cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID ); - cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta ); - } - - char GetBlock( int a_X, int a_Y, int a_Z ) - { - return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z ); - } - - char GetBlockMeta( int a_X, int a_Y, int a_Z ) - { - return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z ); - } - - - - - - // Biome functinos - void SetBiome( int a_X, int a_Z, int a_BiomeID ) - { - cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID ); - } - - int GetBiome( int a_X, int a_Z ) - { - return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z ); - } - - - - - - // Height functions - void SetHeight( int a_X, int a_Z, int a_Height ) - { - cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height ); - } - - int GetHeight( int a_X, int a_Z ) - { - return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z ); - } - - - - - - // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain - void SetUseDefaultBiomes( bool a_bUseDefaultBiomes ) - { - m_bUseDefaultBiomes = a_bUseDefaultBiomes; - } - bool IsUsingDefaultBiomes() - { - return m_bUseDefaultBiomes; - } - - void SetUseDefaultComposition( bool a_bUseDefaultComposition ) - { - m_bUseDefaultComposition = a_bUseDefaultComposition; - } - bool IsUsingDefaultComposition() - { - return m_bUseDefaultComposition; - } - - void SetUseDefaultStructures( bool a_bUseDefaultStructures ) - { - m_bUseDefaultStructures = a_bUseDefaultStructures; - } - bool IsUsingDefaultStructures() - { - return m_bUseDefaultStructures; - } - - void SetUseDefaultFinish( bool a_bUseDefaultFinish ) - { - m_bUseDefaultFinish = a_bUseDefaultFinish; - } - bool IsUsingDefaultFinish() - { - return m_bUseDefaultFinish; - } - - //tolua_end - -private: - bool m_bUseDefaultBiomes; - bool m_bUseDefaultComposition; - bool m_bUseDefaultStructures; - bool m_bUseDefaultFinish; - - cChunkDef::BiomeMap & m_BiomeMap; - cChunkDef::BlockTypes & m_BlockTypes; - cChunkDef::BlockNibbles & m_BlockMeta; - cChunkDef::HeightMap & m_HeightMap; +#pragma once + +#include "ChunkDef.h" + +class cLuaChunk //tolua_export +{ //tolua_export +public: + cLuaChunk( cChunkDef::BlockTypes & a_BlockTypes + , cChunkDef::BlockNibbles & a_BlockNibbles + , cChunkDef::HeightMap & a_HeightMap + , cChunkDef::BiomeMap & a_BiomeMap + ) + : m_BiomeMap( a_BiomeMap ) + , m_BlockTypes( a_BlockTypes ) + , m_BlockMeta( a_BlockNibbles ) + , m_HeightMap( a_HeightMap ) + , m_bUseDefaultBiomes( false ) + , m_bUseDefaultComposition( false ) + , m_bUseDefaultStructures( false ) + , m_bUseDefaultFinish( false ) + { + memset( m_BlockTypes, 0, sizeof( cChunkDef::BlockTypes ) ); + memset( m_BlockMeta, 0, sizeof( cChunkDef::BlockNibbles ) ); + memset( m_BiomeMap, 0, sizeof( cChunkDef::BiomeMap ) ); + memset( m_HeightMap, 0, sizeof( cChunkDef::HeightMap ) ); + } + ~cLuaChunk() + {} + + //tolua_begin + + // Block functions + void FillBlocks( char a_BlockID, unsigned char a_BlockMeta ) + { + const NIBBLETYPE CompressedMeta = a_BlockMeta | a_BlockMeta << 4; + memset( m_BlockTypes, a_BlockID, sizeof( cChunkDef::BlockTypes ) ); + memset( m_BlockMeta, CompressedMeta, sizeof( cChunkDef::BlockNibbles ) ); + } + + void SetBlock( int a_X, int a_Y, int a_Z, char a_BlockID, unsigned char a_BlockMeta ) + { + cChunkDef::SetBlock( m_BlockTypes, a_X, a_Y, a_Z, a_BlockID ); + cChunkDef::SetNibble( m_BlockMeta, a_X, a_Y, a_Z, a_BlockMeta ); + } + + char GetBlock( int a_X, int a_Y, int a_Z ) + { + return cChunkDef::GetBlock( m_BlockTypes, a_X, a_Y, a_Z ); + } + + char GetBlockMeta( int a_X, int a_Y, int a_Z ) + { + return cChunkDef::GetNibble( m_BlockMeta, a_X, a_Y, a_Z ); + } + + + + + + // Biome functinos + void SetBiome( int a_X, int a_Z, int a_BiomeID ) + { + cChunkDef::SetBiome( m_BiomeMap, a_X, a_Z, (EMCSBiome)a_BiomeID ); + } + + int GetBiome( int a_X, int a_Z ) + { + return cChunkDef::GetBiome( m_BiomeMap, a_X, a_Z ); + } + + + + + + // Height functions + void SetHeight( int a_X, int a_Z, int a_Height ) + { + cChunkDef::SetHeight( m_HeightMap, a_X, a_Z, a_Height ); + } + + int GetHeight( int a_X, int a_Z ) + { + return cChunkDef::GetHeight( m_HeightMap, a_X, a_Z ); + } + + + + + + // Functions to explicitly tell the server to use default behavior for certain parts of generating terrain + void SetUseDefaultBiomes( bool a_bUseDefaultBiomes ) + { + m_bUseDefaultBiomes = a_bUseDefaultBiomes; + } + bool IsUsingDefaultBiomes() + { + return m_bUseDefaultBiomes; + } + + void SetUseDefaultComposition( bool a_bUseDefaultComposition ) + { + m_bUseDefaultComposition = a_bUseDefaultComposition; + } + bool IsUsingDefaultComposition() + { + return m_bUseDefaultComposition; + } + + void SetUseDefaultStructures( bool a_bUseDefaultStructures ) + { + m_bUseDefaultStructures = a_bUseDefaultStructures; + } + bool IsUsingDefaultStructures() + { + return m_bUseDefaultStructures; + } + + void SetUseDefaultFinish( bool a_bUseDefaultFinish ) + { + m_bUseDefaultFinish = a_bUseDefaultFinish; + } + bool IsUsingDefaultFinish() + { + return m_bUseDefaultFinish; + } + + //tolua_end + +private: + bool m_bUseDefaultBiomes; + bool m_bUseDefaultComposition; + bool m_bUseDefaultStructures; + bool m_bUseDefaultFinish; + + cChunkDef::BiomeMap & m_BiomeMap; + cChunkDef::BlockTypes & m_BlockTypes; + cChunkDef::BlockNibbles & m_BlockMeta; + cChunkDef::HeightMap & m_HeightMap; }; //tolua_export \ No newline at end of file -- cgit v1.2.3