From 1e9af56a67ae3765291361d9bf01e9009cfb4dcc Mon Sep 17 00:00:00 2001 From: "lapayo94@gmail.com" Date: Wed, 28 Dec 2011 02:10:05 +0000 Subject: - Implemented Drops from Burning animals - added right monster health and attack strength - refactored the Pawn/Monster/Player class a little bit - changed some namings to fit the style git-svn-id: http://mc-server.googlecode.com/svn/trunk@140 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cMonster.h | 6 ------ 1 file changed, 6 deletions(-) (limited to 'source/cMonster.h') diff --git a/source/cMonster.h b/source/cMonster.h index 90340311e..faf54b04f 100644 --- a/source/cMonster.h +++ b/source/cMonster.h @@ -43,7 +43,6 @@ public: virtual void InStateIdle(float a_Dt); virtual void InStateChasing(float a_Dt); virtual void InStateEscaping(float a_Dt); - virtual void InStateBurning(float a_Dt); virtual void Attack(float a_Dt); int GetMobType() {return m_MobType;} @@ -52,11 +51,9 @@ public: void SetAttackRange(float ar); void SetAttackDamage(float ad); void SetSightDistance(float sd); - virtual void CheckMetaDataBurn(); enum MState{ATTACKING, IDLE, CHASING, ESCAPING} m_EMState; enum MPersonality{PASSIVE,AGGRESSIVE,COWARDLY} m_EMPersonality; - enum MMetaState{NORMAL,BURNING,CROUCHED,RIDING} m_EMMetaState; protected: @@ -67,7 +64,6 @@ protected: Vector3f* m_Destination; bool m_bMovingToDestination; bool m_bPassiveAggressive; - bool m_bBurnable; Vector3f* m_Speed; float m_DestinationTime; @@ -84,8 +80,6 @@ protected: float m_AttackDamage; float m_AttackRange; float m_AttackInterval; - float m_FireDamageInterval; - float m_BurnPeriod; void DropItem(ENUM_ITEM_ID a_Item, unsigned int a_Count); void RandomDropItem(ENUM_ITEM_ID a_Item, unsigned int a_Min, unsigned int a_Max); -- cgit v1.2.3