From 18b75636806a6fb7be0692d0350f54be4fa75348 Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 9 Nov 2011 22:17:30 +0000 Subject: Added m_IP to player class and binding to get IP for LUA. (Probably should use m_pState) git-svn-id: http://mc-server.googlecode.com/svn/trunk@82 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cPlayer.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/cPlayer.cpp') diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index 62098eb0b..8aefd36ba 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -61,6 +61,7 @@ struct cPlayer::sPlayerState cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) : m_bBurnable(true) , m_GameMode( 0 ) + , m_IP("") , m_LastBlockActionTime( 0 ) , e_EPMetaState(NORMAL) , m_bVisible( true ) @@ -419,6 +420,10 @@ void cPlayer::SetGameMode( int a_GameMode ) m_GameMode = a_GameMode; } +void cPlayer::SetIP( std::string a_IP ) +{ + m_IP = a_IP; +} #ifdef SendMessage // Cause stupid windows.h defines SendMessage as SendMessageA #undef SendMessage -- cgit v1.2.3