From 4d65ffffc0b6f35ac84e310fd4bc9739ea7e0c0a Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Mon, 5 Mar 2012 16:41:57 +0000 Subject: ChunkSender: Chunks are now compressed and sent to clients from a separate threads, proper passive waiting between threads. Not much tested, just appears to work :) git-svn-id: http://mc-server.googlecode.com/svn/trunk@365 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cPlayer.cpp | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) (limited to 'source/cPlayer.cpp') diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index f013465de..673d0b41a 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -177,6 +177,12 @@ cPacket * cPlayer::GetSpawnPacket(void) const void cPlayer::Tick(float a_Dt) { + if (!m_ClientHandle->IsPlaying()) + { + // We're not yet in the game, ignore everything + return; + } + cPawn::Tick(a_Dt); if (m_bDirtyOrientation && !m_bDirtyPosition) @@ -233,7 +239,7 @@ void cPlayer::Tick(float a_Dt) m_ClientHandle->StreamChunks(); } - if ( m_Health > 0 ) // make sure player is alive + if (m_Health > 0) // make sure player is alive { m_World->CollectPickupsByPlayer(this); } -- cgit v1.2.3