From a2f6ab93b6140740ca2562d5f82022a64c79feb6 Mon Sep 17 00:00:00 2001 From: faketruth Date: Thu, 1 Mar 2012 18:56:56 +0000 Subject: Chunks are successfully streamed to clients (in a bad a slow way, but whatever) Fixed respawn packet for 1.2.2 git-svn-id: http://mc-server.googlecode.com/svn/trunk@350 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cPlayer.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/cPlayer.cpp') diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index c71f04d33..f013465de 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -364,10 +364,12 @@ void cPlayer::Respawn() //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode(); Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode; +#if (MINECRAFT_1_2_2 != 1 ) //TODO Less hardcoded Packet.m_World = 0; Packet.m_MapSeed = GetWorld()->GetWorldSeed(); +#endif //Send Packet m_ClientHandle->Send( Packet ); -- cgit v1.2.3