From f849b664e085034a5c1e09bbb9a4ceb4127c05ae Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Tue, 1 Nov 2011 20:09:13 +0000 Subject: Put in some sanity checks to ensure players don't interact with blocks too quickly. Changed gamemode to be player based. (MCServer crashes when picking up an item. Need to find and fix bug.) git-svn-id: http://mc-server.googlecode.com/svn/trunk@38 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cPlayer.cpp | 30 +++++++++++++++++++++++------- 1 file changed, 23 insertions(+), 7 deletions(-) (limited to 'source/cPlayer.cpp') diff --git a/source/cPlayer.cpp b/source/cPlayer.cpp index fee8df966..da589a70f 100644 --- a/source/cPlayer.cpp +++ b/source/cPlayer.cpp @@ -58,6 +58,8 @@ struct cPlayer::sPlayerState cPlayer::cPlayer(cClientHandle* a_Client, const char* a_PlayerName) : m_bBurnable(true) + , m_GameMode( 0 ) + , m_LastBlockActionTime( 0 ) , e_EPMetaState(NORMAL) , m_bVisible( true ) , m_LastGroundHeight( 0 ) @@ -107,6 +109,8 @@ cPlayer::~cPlayer(void) cRoot::Get()->GetWorld()->RemovePlayer( this ); // TODO - Remove from correct world? Or get rid of this? } + + void cPlayer::SpawnOn( cClientHandle* a_Target ) { if( a_Target == m_ClientHandle || !m_bVisible ) return; @@ -223,7 +227,7 @@ void cPlayer::InStateBurning(float a_Dt) { char block = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y, (int)m_Pos->z ); char bblock = GetWorld()->GetBlock( (int)m_Pos->x, (int)m_Pos->y -1, (int)m_Pos->z ); if(m_FireDamageInterval > 1000) { - + m_FireDamageInterval = 0; int rem = rand()%3 + 1; //Burn most of the time if(rem >= 2) { @@ -234,20 +238,20 @@ void cPlayer::InStateBurning(float a_Dt) { if(block == E_BLOCK_LAVA || block == E_BLOCK_STATIONARY_LAVA || block == E_BLOCK_FIRE || bblock == E_BLOCK_LAVA || bblock == E_BLOCK_STATIONARY_LAVA || bblock == E_BLOCK_FIRE) m_BurnPeriod = 0; - + if(m_BurnPeriod > 5) { - + cChunk* InChunk = GetWorld()->GetChunkUnreliable( m_ChunkX, m_ChunkY, m_ChunkZ ); e_EPMetaState = NORMAL; cPacket_Metadata md(NORMAL, GetUniqueID()); //md.m_UniqueID = GetUniqueID(); InChunk->Broadcast(md); m_BurnPeriod = 0; - - } + + } } - + } //----Change Entity MetaData @@ -359,7 +363,8 @@ void cPlayer::Respawn() // Create Respawn player packet cPacket_Respawn Packet; //Set Gamemode for packet by looking at world's gamemode (Need to check players gamemode.) - Packet.m_CreativeMode = (char)GetWorld()->GetGameMode(); + //Packet.m_CreativeMode = (char)GetWorld()->GetGameMode(); + Packet.m_CreativeMode = (char)m_GameMode; //Set GameMode packet based on Player's GameMode; //Send Packet m_ClientHandle->Send( Packet ); TeleportTo( GetWorld()->GetSpawnX(), GetWorld()->GetSpawnY(), GetWorld()->GetSpawnZ() ); @@ -389,6 +394,17 @@ void cPlayer::CloseWindow() m_CurrentWindow = 0; } +void cPlayer::SetLastBlockActionTime() +{ + m_LastBlockActionTime = cRoot::Get()->GetWorld()->GetTime(); +} + +void cPlayer::SetGameMode( int a_GameMode ) +{ + m_GameMode = a_GameMode; +} + + #ifdef SendMessage // Cause stupid windows.h defines SendMessage as SendMessageA #undef SendMessage #endif -- cgit v1.2.3