From 92c59963f82f81aa3202657e7fdbb2592924ede3 Mon Sep 17 00:00:00 2001 From: "cedeel@gmail.com" Date: Thu, 14 Jun 2012 13:06:06 +0000 Subject: Attempt to bring sanity to newlines across systems. git-svn-id: http://mc-server.googlecode.com/svn/trunk@606 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cPlayer.h | 292 +++++++++++++++++++++++++++---------------------------- 1 file changed, 146 insertions(+), 146 deletions(-) (limited to 'source/cPlayer.h') diff --git a/source/cPlayer.h b/source/cPlayer.h index 815c31316..ef85a1d4e 100644 --- a/source/cPlayer.h +++ b/source/cPlayer.h @@ -1,146 +1,146 @@ - -#pragma once - -#include "cPawn.h" -#include "cSurvivalInventory.h" -#include "cCreativeInventory.h" -#include "Defines.h" - - - - - -class cGroup; -class cWindow; -class cInventory; -class cClientHandle; - - - - - -class cPlayer : public cPawn //tolua_export -{ //tolua_export -public: - typedef cPawn super; - CLASS_PROTOTYPE(); - - cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); - virtual ~cPlayer(); - - virtual void Initialize( cWorld* a_World ); //tolua_export - - virtual cPacket * GetSpawnPacket(void) const override; - virtual void Tick(float a_Dt) override; - - void SetTouchGround( bool a_bTouchGround ); - inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; } - double GetEyeHeight(); //tolua_export - Vector3d GetEyePosition(); //tolua_export - inline bool GetFlying() { return m_bTouchGround; } //tolua_export - inline const double & GetStance() { return m_Stance; } //tolua_export - inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export - - virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export - - eGameMode GetGameMode() { return m_GameMode; } //tolua_export - std::string GetIP() { return m_IP; } //tolua_export - float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export - int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export - void SetLastBlockActionCnt( int ); //tolua_export - void SetLastBlockActionTime(); //tolua_export - void SetGameMode( eGameMode a_GameMode ); //tolua_export - void LoginSetGameMode( eGameMode a_GameMode ); - void SetIP( std::string a_IP ); - - // Tries to move to a new position, with collision checks and stuff - virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export - - cWindow* GetWindow() { return m_CurrentWindow; } - void OpenWindow( cWindow* a_Window ); - void CloseWindow(char a_WindowType); - - cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export - - void SendMessage( const char* a_Message ); //tolua_export - - const AString & GetName(void) const { return m_PlayerName; } //tolua_export - void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export - - typedef std::list< cGroup* > GroupList; - typedef std::list< std::string > StringList; - void AddToGroup( const char* a_GroupName ); //tolua_export - bool CanUseCommand( const char* a_Command ); //tolua_export - bool HasPermission( const char* a_Permission ); //tolua_export - const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << - StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << - bool IsInGroup( const char* a_Group ); //tolua_export - - AString GetColor(void) const; //tolua_export - - void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export - - void Heal( int a_Health ); //tolua_export - - /// Returns true if any food has been consumed, false if player "full" - bool Feed(short a_Food); - - void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export - void KilledBy( cEntity* a_Killer ); //tolua_export - void Respawn(); //tolua_export - - void SetVisible( bool a_bVisible ); //tolua_export - bool IsVisible() { return m_bVisible; } //tolua_export - - bool MoveToWorld( const char* a_WorldName ); //tolua_export - - bool SaveToDisk(); - bool LoadFromDisk(); - void LoadPermissionsFromDisk(); //tolua_export - - const AString & GetLoadedWorldName() { return m_LoadedWorldName; } - - void UseEquippedItem(void); - - /// Returns true if the item type is edible && it has been consumed, false otherwise - bool EatItem(int a_ItemType); - -protected: - virtual void Destroyed(); - - typedef std::map< std::string, bool > PermissionMap; - PermissionMap m_ResolvedPermissions; - PermissionMap m_Permissions; - - GroupList m_ResolvedGroups; - GroupList m_Groups; - - std::string m_PlayerName; - std::string m_LoadedWorldName; - - bool m_bVisible; - - float m_LastGroundHeight; - bool m_bTouchGround; - double m_Stance; - cSurvivalInventory* m_Inventory; - cCreativeInventory* m_CreativeInventory; - cWindow* m_CurrentWindow; - - float m_TimeLastPickupCheck; - - void ResolvePermissions(); - - void ResolveGroups(); - char m_Color; - - float m_LastBlockActionTime; - int m_LastBlockActionCnt; - eGameMode m_GameMode; - std::string m_IP; - - long long m_LastPlayerListTime; - static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second - - cClientHandle* m_ClientHandle; -}; //tolua_export + +#pragma once + +#include "cPawn.h" +#include "cSurvivalInventory.h" +#include "cCreativeInventory.h" +#include "Defines.h" + + + + + +class cGroup; +class cWindow; +class cInventory; +class cClientHandle; + + + + + +class cPlayer : public cPawn //tolua_export +{ //tolua_export +public: + typedef cPawn super; + CLASS_PROTOTYPE(); + + cPlayer(cClientHandle * a_Client, const AString & a_PlayerName); + virtual ~cPlayer(); + + virtual void Initialize( cWorld* a_World ); //tolua_export + + virtual cPacket * GetSpawnPacket(void) const override; + virtual void Tick(float a_Dt) override; + + void SetTouchGround( bool a_bTouchGround ); + inline void SetStance( const double & a_Stance ) { m_Stance = a_Stance; } + double GetEyeHeight(); //tolua_export + Vector3d GetEyePosition(); //tolua_export + inline bool GetFlying() { return m_bTouchGround; } //tolua_export + inline const double & GetStance() { return m_Stance; } //tolua_export + inline cInventory & GetInventory() { if(GetGameMode() == eGameMode_Survival) return *m_Inventory; else return *m_CreativeInventory; } //tolua_export + + virtual void TeleportTo( const double & a_PosX, const double & a_PosY, const double & a_PosZ ); //tolua_export + + eGameMode GetGameMode() { return m_GameMode; } //tolua_export + std::string GetIP() { return m_IP; } //tolua_export + float GetLastBlockActionTime() { return m_LastBlockActionTime; } //tolua_export + int GetLastBlockActionCnt() { return m_LastBlockActionCnt; } //tolua_export + void SetLastBlockActionCnt( int ); //tolua_export + void SetLastBlockActionTime(); //tolua_export + void SetGameMode( eGameMode a_GameMode ); //tolua_export + void LoginSetGameMode( eGameMode a_GameMode ); + void SetIP( std::string a_IP ); + + // Tries to move to a new position, with collision checks and stuff + virtual void MoveTo( const Vector3d & a_NewPos ); //tolua_export + + cWindow* GetWindow() { return m_CurrentWindow; } + void OpenWindow( cWindow* a_Window ); + void CloseWindow(char a_WindowType); + + cClientHandle * GetClientHandle() { return m_ClientHandle; } //tolua_export + + void SendMessage( const char* a_Message ); //tolua_export + + const AString & GetName(void) const { return m_PlayerName; } //tolua_export + void SetName(const AString & a_Name) { m_PlayerName = a_Name; } //tolua_export + + typedef std::list< cGroup* > GroupList; + typedef std::list< std::string > StringList; + void AddToGroup( const char* a_GroupName ); //tolua_export + bool CanUseCommand( const char* a_Command ); //tolua_export + bool HasPermission( const char* a_Permission ); //tolua_export + const GroupList & GetGroups() { return m_Groups; } // >> EXPORTED IN MANUALBINDINGS << + StringList GetResolvedPermissions(); // >> EXPORTED IN MANUALBINDINGS << + bool IsInGroup( const char* a_Group ); //tolua_export + + AString GetColor(void) const; //tolua_export + + void TossItem( bool a_bDraggingItem, int a_Amount = 1 ); //tolua_export + + void Heal( int a_Health ); //tolua_export + + /// Returns true if any food has been consumed, false if player "full" + bool Feed(short a_Food); + + void TakeDamage( int a_Damage, cEntity* a_Instigator ); //tolua_export + void KilledBy( cEntity* a_Killer ); //tolua_export + void Respawn(); //tolua_export + + void SetVisible( bool a_bVisible ); //tolua_export + bool IsVisible() { return m_bVisible; } //tolua_export + + bool MoveToWorld( const char* a_WorldName ); //tolua_export + + bool SaveToDisk(); + bool LoadFromDisk(); + void LoadPermissionsFromDisk(); //tolua_export + + const AString & GetLoadedWorldName() { return m_LoadedWorldName; } + + void UseEquippedItem(void); + + /// Returns true if the item type is edible && it has been consumed, false otherwise + bool EatItem(int a_ItemType); + +protected: + virtual void Destroyed(); + + typedef std::map< std::string, bool > PermissionMap; + PermissionMap m_ResolvedPermissions; + PermissionMap m_Permissions; + + GroupList m_ResolvedGroups; + GroupList m_Groups; + + std::string m_PlayerName; + std::string m_LoadedWorldName; + + bool m_bVisible; + + float m_LastGroundHeight; + bool m_bTouchGround; + double m_Stance; + cSurvivalInventory* m_Inventory; + cCreativeInventory* m_CreativeInventory; + cWindow* m_CurrentWindow; + + float m_TimeLastPickupCheck; + + void ResolvePermissions(); + + void ResolveGroups(); + char m_Color; + + float m_LastBlockActionTime; + int m_LastBlockActionCnt; + eGameMode m_GameMode; + std::string m_IP; + + long long m_LastPlayerListTime; + static const unsigned short PLAYER_LIST_TIME_MS = 1000; // 1000 = once per second + + cClientHandle* m_ClientHandle; +}; //tolua_export -- cgit v1.2.3