From 1cca9b13b3d320ff767cfc552413265b2ef6e0d6 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Wed, 6 Jun 2012 20:18:50 +0000 Subject: Item-dropping code rewritten and centralized - now there's only one place to modify if we want to split or merge same-item drops: cWorld:SpawnItemPickups(). Also, mined blocks can now drop more items, and they recognize if they're being mined by the correct tool. git-svn-id: http://mc-server.googlecode.com/svn/trunk@561 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cSkeleton.cpp | 27 ++++++++++++++++++++++++--- 1 file changed, 24 insertions(+), 3 deletions(-) (limited to 'source/cSkeleton.cpp') diff --git a/source/cSkeleton.cpp b/source/cSkeleton.cpp index 8574e3c29..eb6ea1234 100644 --- a/source/cSkeleton.cpp +++ b/source/cSkeleton.cpp @@ -13,16 +13,28 @@ cSkeleton::cSkeleton() GetMonsterConfig("Skeleton"); } + + + + cSkeleton::~cSkeleton() { } + + + + bool cSkeleton::IsA( const char* a_EntityType ) { if( strcmp( a_EntityType, "cSkeleton" ) == 0 ) return true; return cMonster::IsA( a_EntityType ); } + + + + void cSkeleton::Tick(float a_Dt) { cMonster::Tick(a_Dt); @@ -34,11 +46,20 @@ void cSkeleton::Tick(float a_Dt) } } + + + + void cSkeleton::KilledBy( cEntity* a_Killer ) { - cMonster::RandomDropItem(E_ITEM_ARROW, 0, 2); - - cMonster::RandomDropItem(E_ITEM_BONE, 0, 2); + cItems Drops; + AddRandomDropItem(Drops, 0, 2, E_ITEM_ARROW); + AddRandomDropItem(Drops, 0, 2, E_ITEM_BONE); + m_World->SpawnItemPickups(Drops, m_Pos.x, m_Pos.y, m_Pos.z); cMonster::KilledBy( a_Killer ); } + + + + -- cgit v1.2.3