From e7ea352f41b867dad83d170b7382b22a46f25c49 Mon Sep 17 00:00:00 2001 From: faketruth Date: Tue, 14 Feb 2012 19:14:23 +0000 Subject: Got rid of cWorld::GetAllPlayers() and implemented ForEachPlayer() more or less in Lua Core now uses ForEachPlayer() to interact with connected players git-svn-id: http://mc-server.googlecode.com/svn/trunk@260 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/cWorld.h | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'source/cWorld.h') diff --git a/source/cWorld.h b/source/cWorld.h index b895a8a9b..146724262 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -76,13 +76,10 @@ public: void AddPlayer( cPlayer* a_Player ); void RemovePlayer( cPlayer* a_Player ); - bool ForEachPlayer(cPlayerListCallback * a_Callback); // Calls the callback for each player in the list - - // TODO: This interface is dangerous! - cPlayerList & GetAllPlayers() {return m_Players; } - + typedef struct lua_State lua_State; - void GetAllPlayers( lua_State* L ); // >> EXPORTED IN MANUALBINDINGS << + bool ForEachPlayer(cPlayerListCallback * a_Callback); // Calls the callback for each player in the list + // >> EXPORTED IN MANUALBINDINGS << unsigned int GetNumPlayers(); //tolua_export // TODO: This interface is dangerous -- cgit v1.2.3