From 7b00d2815765f16b4a5cac8b5d0bf6d13d56acda Mon Sep 17 00:00:00 2001 From: "admin@omencraft.com" Date: Wed, 26 Oct 2011 18:47:50 +0000 Subject: Creative mode now breaks blocks without providing block drops. Need to work with Player's Inventory for proper creative mode support. GAMEMODE is declared and set twice. git-svn-id: http://mc-server.googlecode.com/svn/trunk@16 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/packets/cPacket.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/packets/cPacket.h') diff --git a/source/packets/cPacket.h b/source/packets/cPacket.h index 304d6b8d3..ff4366c7a 100644 --- a/source/packets/cPacket.h +++ b/source/packets/cPacket.h @@ -22,6 +22,8 @@ public: virtual bool Send( cSocket & a_Socket) { a_Socket=0; printf("ERROR: Undefined NEW Send function %x\n", m_PacketID ); return false; } virtual cPacket* Clone() const = 0; + static const int GAMEMODE = 1; //0 = Survival, 1 = Creative; + unsigned char m_PacketID; cSocket m_Socket; // Current socket being used protected: -- cgit v1.2.3