From 013ae71c871c81437a1bad197e0bf7481d02b4a6 Mon Sep 17 00:00:00 2001 From: "madmaxoft@gmail.com" Date: Tue, 28 Feb 2012 12:11:14 +0000 Subject: Chunk now has an indicator of load failure; Chunk generator uses cChunkStay git-svn-id: http://mc-server.googlecode.com/svn/trunk@337 0a769ca7-a7f5-676a-18bf-c427514a06d6 --- source/WorldStorage.cpp | 3 +++ source/cChunk.cpp | 16 ++++++++++++++++ source/cChunk.h | 3 +++ source/cChunkMap.cpp | 20 ++++++++++++++++++++ source/cChunkMap.h | 3 +++ source/cFileFormatUpdater.cpp | 23 +++++++++++++++++------ source/cWorld.cpp | 9 +++++++++ source/cWorld.h | 3 +++ source/cWorldGenerator.cpp | 15 +++++++++++++++ 9 files changed, 89 insertions(+), 6 deletions(-) (limited to 'source') diff --git a/source/WorldStorage.cpp b/source/WorldStorage.cpp index 17c58c549..2bebbbad5 100644 --- a/source/WorldStorage.cpp +++ b/source/WorldStorage.cpp @@ -415,6 +415,9 @@ bool cWorldStorage::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) } } + // Notify the chunk owner that the chunk failed to load (sets cChunk::m_HasLoadFailed to true): + m_World->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); + return false; } diff --git a/source/cChunk.cpp b/source/cChunk.cpp index 14f99c1d9..476f829d7 100644 --- a/source/cChunk.cpp +++ b/source/cChunk.cpp @@ -204,6 +204,20 @@ void cChunk::MarkLoaded(void) +void cChunk::MarkLoadFailed(void) +{ + if (m_IsValid) + { + return; + } + + m_HasLoadFailed = true; +} + + + + + void cChunk::GetAllData(cChunkDataCallback * a_Callback) { a_Callback->BlockData(m_BlockData); @@ -262,6 +276,8 @@ void cChunk::SetAllData(const char * a_BlockData, cEntityList & a_Entities, cBlo CreateBlockEntities(); CalculateHeightmap(); + + m_HasLoadFailed = false; } diff --git a/source/cChunk.h b/source/cChunk.h index 3dc1c56fd..cc9585810 100644 --- a/source/cChunk.h +++ b/source/cChunk.h @@ -121,6 +121,7 @@ public: bool IsValid(void) const {return m_IsValid; } // Returns true if the chunk is valid (loaded / generated) void SetValid(bool a_SendToClients = true); // Also wakes up all clients attached to this chunk to let them finish logging in bool IsDirty(void) const {return m_IsDirty; } // Returns true if the chunk has changed since it was last saved + bool HasLoadFailed(void) const {return m_HasLoadFailed; } // Returns true if the chunk failed to load and hasn't been generated since then bool CanUnload(void); /* @@ -133,6 +134,7 @@ public: void MarkSaving(void); // Marks the chunk as being saved. void MarkSaved(void); // Marks the chunk as saved, if it didn't change from the last call to MarkSaving() void MarkLoaded(void); // Marks the chunk as freshly loaded. Fails if the chunk is already valid + void MarkLoadFailed(void); // Marks the chunk as failed to load. Ignored is the chunk is already valid /// Gets all chunk data, calls the a_Callback's methods for each data type void GetAllData(cChunkDataCallback * a_Callback); @@ -231,6 +233,7 @@ private: bool m_IsValid; // True if the chunk is loaded / generated bool m_IsDirty; // True if the chunk has changed since it was last saved bool m_IsSaving; // True if the chunk is being saved + bool m_HasLoadFailed; // True if chunk failed to load and hasn't been generated yet since then cCriticalSection m_CSBlockLists; std::map< unsigned int, int > m_ToTickBlocks; diff --git a/source/cChunkMap.cpp b/source/cChunkMap.cpp index 2f4d39ca2..0485df1eb 100644 --- a/source/cChunkMap.cpp +++ b/source/cChunkMap.cpp @@ -782,6 +782,11 @@ bool cChunkMap::LoadChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) // Already loaded return true; } + if (Chunk->HasLoadFailed()) + { + // Already tried loading and it failed + return false; + } } return m_World->GetStorage().LoadChunk(a_ChunkX, a_ChunkY, a_ChunkZ); } @@ -803,6 +808,21 @@ void cChunkMap::LoadChunks(const cChunkCoordsList & a_Chunks) +void cChunkMap::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + cCSLock Lock(m_CSLayers); + cChunkPtr Chunk = GetChunkNoLoad(a_ChunkX, a_ChunkY, a_ChunkZ); + if (Chunk == NULL) + { + return; + } + Chunk->MarkLoadFailed(); +} + + + + + void cChunkMap::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { cCSLock Lock(m_CSLayers); diff --git a/source/cChunkMap.h b/source/cChunkMap.h index 1b7192a92..a4593529b 100644 --- a/source/cChunkMap.h +++ b/source/cChunkMap.h @@ -89,6 +89,9 @@ public: /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() void LoadChunks(const cChunkCoordsList & a_Chunks); + /// Marks the chunk as failed-to-load: + void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable; to be used only by cChunkStay! diff --git a/source/cFileFormatUpdater.cpp b/source/cFileFormatUpdater.cpp index e117c8075..d17a35bb0 100644 --- a/source/cFileFormatUpdater.cpp +++ b/source/cFileFormatUpdater.cpp @@ -2,21 +2,32 @@ #include "Globals.h" #include "cFileFormatUpdater.h" -#include "cMCLogger.h" #include "Vector3d.h" #include "Vector3f.h" #include "cItem.h" #include + + + + typedef std::list< std::string > StringList; StringList GetDirectoryContents( const char* a_Directory ); + + + + void cFileFormatUpdater::UpdateFileFormat() { UpdatePlayersOfWorld("world"); } + + + + // Convert player .bin files to JSON void cFileFormatUpdater::UpdatePlayersOfWorld( const char* a_WorldName ) { @@ -138,10 +149,6 @@ void cFileFormatUpdater::PlayerBINtoJSON( const char* a_FileName ) - - - - // Helper function StringList GetDirectoryContents( const char* a_Directory ) { @@ -177,4 +184,8 @@ StringList GetDirectoryContents( const char* a_Directory ) #endif return AllFiles; -} \ No newline at end of file +} + + + + diff --git a/source/cWorld.cpp b/source/cWorld.cpp index e59476863..cc7f0b88b 100644 --- a/source/cWorld.cpp +++ b/source/cWorld.cpp @@ -1306,6 +1306,15 @@ void cWorld::LoadChunks(const cChunkCoordsList & a_Chunks) +void cWorld::ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ) +{ + m_ChunkMap->ChunkLoadFailed(a_ChunkX, a_ChunkY, a_ChunkZ); +} + + + + + void cWorld::UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4) { m_ChunkMap->UpdateSign(a_X, a_Y, a_Z, a_Line1, a_Line2, a_Line3, a_Line4); diff --git a/source/cWorld.h b/source/cWorld.h index a0dd435d9..f8d6fe1bc 100644 --- a/source/cWorld.h +++ b/source/cWorld.h @@ -133,6 +133,9 @@ public: /// Loads the chunks specified. Doesn't report failure, other than chunks being !IsValid() void LoadChunks(const cChunkCoordsList & a_Chunks); + /// Marks the chunk as failed-to-load: + void ChunkLoadFailed(int a_ChunkX, int a_ChunkY, int a_ChunkZ); + void UpdateSign(int a_X, int a_Y, int a_Z, const AString & a_Line1, const AString & a_Line2, const AString & a_Line3, const AString & a_Line4); /// Marks (a_Stay == true) or unmarks (a_Stay == false) chunks as non-unloadable. To be used only by cChunkStay! diff --git a/source/cWorldGenerator.cpp b/source/cWorldGenerator.cpp index 5d9f82bae..a0c670eae 100644 --- a/source/cWorldGenerator.cpp +++ b/source/cWorldGenerator.cpp @@ -94,6 +94,21 @@ void cWorldGenerator::GenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ, ch void cWorldGenerator::PostGenerateChunk(int a_ChunkX, int a_ChunkY, int a_ChunkZ) { // Check the chunk just generated and all its 8-way neighbors + + // Make the chunks stay loaded in the surrounding 5x5 area: + cChunkStay Stay(m_World); + Stay.Add(a_ChunkX, a_ChunkY, a_ChunkZ); + for (int x = -2; x <= 2; x++) + { + for (int z = -2; z <= 2; z++) + { + Stay.Add(a_ChunkX + x, a_ChunkY, a_ChunkZ + z); + } // for z + } // for x + Stay.Enable(); + + m_World->LoadChunks(Stay); + CheckNeighbors(a_ChunkX, a_ChunkY, a_ChunkZ); for (int i = 0; i < ARRAYCOUNT(g_NeighborCoords); i++) { -- cgit v1.2.3